Dang...whatever's bothering you... make it stop.
Voidslime is an excellent card, steeped in
versatility. Again, versatility is what
separates the great from the good. We do have a
hard time keeping this thing in stock.
Constructed - 4
Casual - 4
Limited - 4
BMoor
Voidslime
I'm surprised we haven't reviewed this card yet.
It's getting a lot of hype, but the question is:
is it earning it? Not in Constructed, where
Azorius Guildmage counters abilities more easily
and Mana Leak and Remand outshine it as far as
spells go. Not in Limited, where counterspells
just aren't that great anyway and GUU isn't the
price you want to pay for them. No, this card's
place is in casual formats, where Johnnies all
over are clamoring to use this to counter the
comes-into-play abilities of Eater of Days and
Sky Swallower, or the "lose the game" trigger of
their opponent's Phage the Untouchable, or any
number of other nasty triggered abilities that
Stifle alone may not be enough to handle.
Constructed- 2
Casual- 4.5
Limited- 1.5
IQ
corrupted
Voidslime
CONSTRUCTED
Talk about tossing in everything and the kitchen
sink, this is the counter spell that simply
knows no limits. It’s the perfect card for U/G/W
control and can even see the light of day in U/G
but it seems like everyone’s still in love with
Remand. I honestly expected Voidslime to see a
lot more action than it has so far but it seems
like its cost along with the fact that it
doesn’t draw you a card are making players stick
to Remand. Voidslime can be seen in a few Side
Boards mainly because of Heartbeat but that
seems to be about it.
2.5/5
LIMITED
We’ve already covered that removal is good in
limited, counter magic in the other hand is not
so good. Eight times out of ten you won’t have
the mana open because you’re constantly casting
creatures and there are very few things worth
countering. Every now and then a counter can be
useful on game two or three once you know what’s
your opponent’s “bomb” but even then things a
bit iffy. You would need to have the mana open,
the counter in hand whenever your opponent plays
his game breaker. Too many factors for my taste.