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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Odds/Ends
Set


Reviewed May 29, 2006

Constructed: 2
Casual: 2
Limited: 2.7

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


DeQuan
Watson

* Game Store Owner

Odds/Ends

This card can be a little tricky. And even as crazy as the Odds half of the card is, I like it. It's interesting. And in the right deck, it could be a pretty solid card. However, both sides work well in a variety of decks. The Ends portion is only a little rough because of the cost. It's a neat card overall though.

Constructed: 2
Casual: 2
Limited: 3
 

BMoor

Odds//Ends

First, let me say that the Ends half of Odds & Ends is underwhenlimg at best. Five mana to kill two creatures of your opponent's choice, in the guild that gave us Lightning Helix and Thundersong Trumpeter, is nothing to stand up and cheer about. The Odds half looks undependable and overly risky at first, just like most coin flip cards. But unlike most coin flip cards, this one does something beneficial for you no matter which way the coin lands. Either you counter a spell, or you make your own copy. Now, making your own copy seems like cold comfort indeed against a spell you really needed to counter, but it's better than it sounds. Your copy will resolve first, so if the original spell was a lethal Fireball to your face, your opponent might be dead before his resolves. If the spell was a creature kill spell like Putrefy, then either your card stopped his card, or your card killed a creature of his. It's an even trade either way. Odds can really come in handy in more situations than you think, and having a little white mana on hand to play the Ends half in a jam does sweeten the deal a bit.

Constructed-- 2.5
Casual-- 3.5
Limited-- 3.5
 

sneazelguy

Odds/Ends
Due to the fact that you can only play one half at a time, split-cards have to be assessed as two separate cards. So,
Odds
Heads = Counterspell, tails = Fork (or Twincast for you youngsters). The problem is you don’t know which effect you’re going to get. Also, factoring in the restriction that Odds can only target Instants or Sorceries makes the card very situational.
Constructed – 2/5
Limited – 2/5

Ends
Two for one untargeted removal for the reasonable cost of 3RW. If you can support the RW casting cost you should be playing this as your creature removal. The one drawback that may also be this card’s greatest strength is the sacrificed creatures are chosen by your opponent (usually). This is great when your opponent is only attacking with one or two creatures, but not as great when he/she is swinging with a small army or a Bird just in case they suspect you’re playing Odds/Ends. Bottom line, outside of Wrath, this is probably your best way to gat rid of your opponent’s pesky North Trees and Simic Sky Swallowers.
Constructed – 4/5
Limited – 4/5
 

IQ
corrupted

Odds // Ends

CONSTRUCTED

Ends has a very decent effect but there simply aren’t a lot of R/W decks running around. There is Zoo but that silly deck wouldn’t be caught dead playing this card. In the other hand we have Odds, the card everyone talks about but nobody plays. Think that pretty much covers this card, one half doesn’t have a deck to jump into and the other is simply too random to actually consider playing it.

1.5/5

LIMITED

Odds is still too random play because you can go through the entire game with out your opponent ever casting an instant or sorcery. Ends on the other hand, is not only removal but it’s damn good removal. Taking out two attacking creatures at instant speed for only five is pretty close to game breaking on this format. Keep in mind that R/W both have very decent cards to offer and you got yourself a top pick.

3.5/5
 
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