A 4/2 for 3R is always at least a 2 out of 5.
The +2/+0 boost to all your team is what makes
this such a chase card. Don't be fooled,
however-- this is not the card that will make
your Sliver deck into the big bad machine
you''re dreaming of. The fact that it doesn't
grant any toughness makes your Slivers as easy
as they ever were to pick off one by one, and if
your opponent can destroy a key Sliver in the
middle of an attack, you are screwed.
Bonesplitter's a powerful card, but just keep in
mind that 2 damage to kill it isn't all that
much.
I'm that that impressed with this guy. Since
green already offers you two slivers that
increase power and toughness, this card is a
little weak. You also end up paying 4 mana for a
2/2 creature. That's something I'm not a big fan
of unless the ability is outstanding.
Constructed: 1.5
Casual: 3.5
Limited: 2
KC MetroGnome
Bonesplitter
Sliver
If you're playing an aggressive sliver deck in
Type 2, this guy should be a serious
consideration. He might get the brush-off, since
for one more mana you can run Might Sliver and
get the additional +2 on the backside, but he's
still pretty good. There are a lot of ways to go
with a sliver deck other than aggro, though, so
I wouldn't auto-include this guy in a sliver
deck unless he really fits the curve.
In casual, I would run Muscle Slivers and Might
Slivers for my pumping and leave this guy on the
bench.
In limited, if you're trying to piece together a
sliver deck, this guy should probably be a high
pick as it makes all your guys big threats, and
it's not a bad threat itself, as a 4/2 for 4. In
my experience, you probably shouldn't be trying
to piece together a sliver deck in limited.
Constructed - 3
Casual - 1
Limited - 3
Aethereal
Bonesplitter
Sliver
This is a much better version of Blade Sliver,
but on the other side of the coin I'd rather
have Muscle Sliver or Might Sliver than this.
However, this is not bad. The power boost can
help your slivers take down things you normally
couldn't. In constructed, I still don't see
sliver decks getting anywhere, and even if they
did, the power boost this gives isn't really
needed.
In casual, just play Muscle Sliver instead.
In limited, if you have a handful of slivers,
play this. Your opponent gets the benefit too,
but the additional power is very helpful
regardless.
Constructed - 2
Casual - 2
Limited - 3.5
Gackley Ferguson
After
yesterday's dissapointment of a card, we get a
slightly better one...slightly. Again, keep in
mind that for the most part, the cards this week
will only be good in a sliver deck. But this one
can be good in many decks. For 3R you get a 4/2.
"But Gackley, Bonesplitter Sliver is only a
2/2"...yes but it says that "all slivers get
+2/+0, including itself. So if you drop this
guy, not only are you getting a 4/2 but it
powers up your other slivers...i give it a C+,
it's ok, could be better.
Constructed: 2.6/5 There are better red cards
out there.
Casual: 2.9/5 a little better here, only because
you'll probably have the support cast to make
this kitten purr.
Limited: 3.1/5 a 4/2 when you have limited
options can never be a bad thing.
Cyrus Huang
Constructed:
Red's only got a few good slivers (the double
strike one and this guy), so a lot of the time
most sliver decks leave the red out. All the
good slivers are in white and green anyways, so
no big deal.
It doesn't belong in any other deck.
1.5/5
Limited: If you got slivers, it's a must have.
Otherwise you're going to probably leave it out.
4/2's for 5 mana is terrible (but it could be
worse), and who knows, it might help your
opponent if it definitely isn't helping you.
2.2/5