This sliver is OK, but it's hurt by the
existence of other slivers. Thre green ones that
enhance power and toughness full time are
superior. Also, there was already a sliver that
gave haste. This little guy also comes with the
problem of being a three cost (of two colors)
1/1. In a pinch, it is a nifty ability, but
you'll likely only take advantage of this sliver
in a Standard format sliver deck. And any other
format you might steer clear of it.
The haste is a handy ability, especially when so
many Slivers have tap abilities. The sacrifice
ability isn't so much. Slivers that give their
brethren sacrifice abilities go over better wen
there's a means of making Sliver tokens, like
back when we had Brood Sliver or Sliver Queen.
The ability to mess up combat math is nice,
though. You swing, they block, you sacrifice the
outclassed Slivers to give the
important/unblocked ones +2/+2. Could work, if
Sliver decks ever really attacked.
Constructed- 2
Casual-4
Limited- 2.5
KC MetroGnome
Firewake Sliver
Ah yes, Fires of SliverMaya. It seems like Fires
of Yavimaya was pretty good in its day. It gave
all your creatures haste, which was a big boon,
and it was never a dead card in the hand,
because if you drew an extra, you could always
sacrifice the first one to give +2/+2 and play
the other one to keep up the hasty beats. So is
a Fires of Yavimaya for slivers only a good
choice? First, it obviously restricts you to a
sliver deck. Not bad, necessarily, but not as
good as giving anything haste. On the plus side,
you don't have to sacrifice IT for the +2/+2,
you can sac any sliver. So alpha strike with the
whole team and sac the blocked ones to give
their unblocked friends a boost. Of the slivers
we've looked at this week, I think this one has
the most potential in all formats.
Constructed - 3 (higher if a decent sliver deck
materializes)
Casual - 4
Limited - 3
Aethereal
Firewake Sliver
Fires of Yavimaya on a sliver. The body is nice
to have, but too small in my opinion. I don't
see this getting much play in constructed,
because it is beatdown for slivers, and there
are far better routes to go for beatdown than
sliver decks. The ability to pump your slivers
by popping them is nice, as you can counter your
opponent's removal, but like I said, sliver
decks are not the way to go for smashing face
quickly.
In casual, this can fit into a sliver deck if it
has the room.
In limited, if I had enough slivers and I were
playing R/G, I'd play this. It can really mess
up the combat math, and let you squeeze +2/+2
out of your opponent's removal spells.