Good in Sliver decks! The good news is that this
Sliver gives you a 2/2 for two mana that doesn’t
give your opponent’s Slivers any significant
abilities. The bad news is that Ghostflame
Sliver is just a bad creature for limited decks.
You can only really reliably play this card in
decks with plenty of red and black mana. If you
are only splashing red or black in your deck,
Ghostflame Sliver is not likely to get on the
board until late into the game. Decks with
plenty of red and black mana do not have much
use for Slivers in Time Spiral limited formats.
In constructed Sliver decks, you would tend to
leave out such a “vanilla” Sliver such as this
one.
This is Time Spiral's most useless Sliver. If
your opponent has a lot of protection from
[color], or has a deck built around Pentarch
Paladin, then sideboard this in. Otherwise, you
can do better. A LOT better.
Sometimes
you just need a sliver and it doesn't have to do
much other than adopt the abilities of the
others. This is your guy. Being colorless is
very rarely going to be an issue in a
multicolored sliver deck. It does allowed the
red and black parts of the swarm to not get
stopped by Paladin En-Vec, which is handy. But
mostly this is just a bear version of Venser's
Sliver. The real flaw here is that black is
clearly the worst sliver color in Time Spiral.
So while he's a nice drop, you probably won't
use him anyway. Spinneret is almost always going
to be the better bear drop and Gemhide and
Two-Headed Sliver also fill out the 2-slot.
Unnecessary but interesting.
If you're in black and red, this is already
decent as a 2/2 for 2 mana. It's also got the
advantage of being able to dodge the only two
CoP's that are still in standard (for what
that's worth) and avoiding most protection
effects (a feature very much appreciated in a
R/B deck). It's something of a metagame call
(lot's of white in your area, maybe this makes
the cut). Obviously it's better with a bunch of
slivers, but it's one that I could see showing
up by itself as well, just as a colorless
source.
Constructed - 2 (higher if you're in the right
meta for it)
Casual - 2 (kinda dull)
Limited - 3
Aethereal
Ghostflame
Sliver
Um...okay. I guess the fact that it's a 2/2 for
2 is ok...although it requires two colors, but
two colors is not exactly hard these days. I
don't see the ability being relevant at all in
constructed, as there are few to no cards used
that care about the color of your slivers. Not
to mention...slivers are outmatched by many
better deck choices.
In casual, if it can help your sliver deck out
against the opposition, throw it in. It is at
least a 2/2 for 2, something you don't always
get in a sliver.
In limited, uh...maybe a 23rd card if you have
nothing better. This won't protect your slivers
from a Strangling Soot.
Constructed - 1
Casual - 2.5
Limited - 1.5
Gackley Ferguson
Let's see...Ghostflame
Sliver...I'm not impressed,a 2/2 for RB and all
you get is all Slivers are colorless, can't
really see where this would come in handy, and a
2/2 for two different mana? I can think of other
2/2s for 2 that give you much better
rewards...the guildmages for example.
Constructed: 1.5/5 it just doesn't have a good
use.
Casual: 1/5 even more useless, use better 2/2s
Limited: 2.05/5 A 2/2 could be helpful, but in
limited your mana base isn't that sturdy, so the
liklihood of you getting it out is slim to none.