Good in limited Sliver decks. In limited, white
is an okay Sliver color, mostly for the
toughness-pumping Watcher Sliver. Pulmonic
Sliver more than makes the cut thanks to two
very useful abilities. First, all your Slivers
gain flying. You can play your other Slivers
first, then drop Pulmonic Sliver on the board
and immediately attack evasively with all your
other Slivers. The second ability of Pulmonic
Sliver makes it very difficult for your opponent
to ever get rid of this Sliver. Occasionally,
you can get locked up a bit with Pulmonic Sliver
when your opponent is able to repeatedly destroy
Pulmonic Sliver, but when this happens, you were
probably already losing. Remember, Pulmonic
Sliver gives Slivers the ability to be returned
to the top of your library when they are
destroyed if you wish.
This is a "may" ability, so you can refuse if,
for some reason, it is important for you to get
to the next card in your library. I think
Pulmonic Sliver could make the cut in
constructed Sliver decks, at least in next
year's Time Spiral block constructed season.
"All your Slivers are basically unkillable? And
they have flying? Oh, that's a neat trick. I
guess I lose." Get used to hearing that from
your opponents. In limited, you could play this
Sliver with no others in your deck and still win
with it. It's that good. So good, you'll NEVER
get passed one.
Pulmonic Sliver
- It actually took me a while to realize that
this card was a throwback to one of my old
favorites - Ivory Gargoyles. And it's not bad
either. The ability to keep your sliver stream
going is nice and the flying is very very nice.
On top of that, this is one of the largest
base-size slivers in the set. 3/3 might not seem
to big, but when you've got other slivers around
to make those numbers better, things are looking
good. Blue/white is the way to go with slivers
and this is a big reason.
The scariest thing about this sliver is that it
doesn't look entirely unlike the turkey that you
probably will eat for dinner tonight. It's a
nice ability, although if too many slivers start
dying, you might wish you were getting your card
draw back instead of redrawing the old slivers.
Obviously, flying is huge. One of my favorite
plays I've seen in limited involved my friend
(playing slivers) dropping this to put his
opponent on a 2-turn clock. Just to find out
that his opponent (also my friend) was holding a
particular green sorcery that let him deal X
damage to all creatures with flying. Ouch