This card is good in limited Sliver decks. In
constructed, Quilled Sliver just doesn't do
enough. In limited, you need every way you can
find to get opposing creatures off the board and
off of your back. Quilled Sliver gives you a
good combat trick you can combine with other
creature removal spells or abilities to keep
your opponent's attacks (or blocks) under
control.
Quilled Sliver will rarely be the MVP of any
deck, but he does serve a decent purpose towards
the weaker end of your Time Spiral booster draft
deck.
Everyone forgets Quilled Sliver, but it's
actually the latent powerhouse of the Sliver
family. If any creature attacks you, its
toughness better be higher than the number of
untapped Slivers you have. And if you attack
with your best guys, your opponent can hardly
risk blocking. This is probably a bomb in
limited, as is anything else with a pinging
ability (even a limited one). But you really do
need lots of Slivers to make it work.
Quilled Sliver
- They can't all be winners. But this one is
somewhere in the middle. Crossbow sliver is
filling a hole that had to be filled. If you've
got lots of slivers out this can put you in a
great defensive position. But the days of Sliver
Queen are long past. And short of some
Hiverstone/Saproling tricks, you probably won't
have an impenetrable wall of Quills. But he can
complicate combat math for your opponent and
that's a good thing. Blue/White slivers rely on
playing defense until the Psionic/Watcher combo
is online, and Quilled can buy some time.
From one of the more exciting white slivers to
one of the more dull ones. I can see where this
could come in handy, but I still don't like it.
You should have better things to do with your
slivers than sit back and ping your opponents
attackers. Having said that, it will do it's job
(holding off opposing attackers) while you go
get a good sliver to play. I'd save myself the
time and just play the good slivers in the first
place.