Haven't we already reviewed this card? No, I
guess not. Well, anyway, I did an article on a
Sek'Kuar deck that articulates my feelings about
it fairly well, but basically it's an ability
that black, red, and green can get a lot of use
out of, for a reasonable yet color-intensive
cost. The 4/3 body, legendary status, and
three-color cost are all hindrances, but there's
a deck to be built here.
This guy is so much fun. He still lacks a bit
for constructed play, since he is a 4/3 creature
for five mana (of three different colors). But
for limited and casual play, this guy is a
superstar. He effectively give you a creature
every time one dies. This obviously brings a
target on his head, but if they don't have a way
to deal with him, you can get some good board
advantage.
Sek'Kuar,
Deathkeeper - How does one "keep" death,
exactly? The world may never know. Anyway, a
legendary orc has been a long time coming. And
we finally got one and it's three different
colors! That's alright though. It's a neat card.
The 4/3 body is reasonable for the cost. And it
makes nasty graveborn tokens that can be a real
pain for some decks to deal with. The only real
problem here is the mana cost. Three different
colors can be hard to pull off in limited
environments. And, while I like Sek'Kuar, I
don't think that constructed is where he's going
to shine any time soon. This isn't Ravnica block
constructed, either. Sek'Kuar lives in a world
with very little dual-color mana production. Let
alone three colors. To top it all off,
red-green-black seems like a somewhat
ineffective color combination in Coldsnap
limited. This all adds up to a decent card that
just showed up in the wrong set at the wrong
time.