For 3RR, you get four creatures. Four creatures
at once. That in itself is good enough reason
to play this. The sacrifice ability is just
gravy. And it's incredibly tasty gravy,
especially if you've got more Goblins.
Constructed- 3.5
Casual- 4.9
Limited- 4.5
Aethereal
Thursday - Siege-Gang Commander
An interesting card to reprint, because it was
amazing back when goblins were a major deck, and
is just "good" without lots of goblins to go
with it. Although, of course, I can't say
anything for sure, all of the current Lorwyn
information points towards there being very few
to no goblins in the set, so he won't get any
better there. Still, he's a good card, but a
little slow without extra goblin buddies to go
with him.
In casual, you play this in your goblin decks,
enough said.
In limited is where this guy is great.
Effectively, you get 4 Shocks if you sac them
all off, and if you want to, you can block with
the tokens and make them into Volcanic Hammers.
A very effective card that can turn the tide in
your favor.
Constructed - 3
Casual - 3.5
Limited - 4.5
David Fanany
Player since
1995
Siege-Gang Commander
Siege-Gang Commander was very good in Standard
when Goblin Warchief and Goblin Piledriver were
also around. Now that they're not, it might be a
little harder to find uses for this card, but it
still interacts with Momentary Blink and Mogg
War Marshall. Still, it'll always have the older
formats where people win tournaments with what
are basically goblin tribal decks, and it's a
super-fun card to play with. With a Furnace of
Rath, the Siege-Gang Commander is lethal on its
own!
Constructed: 2/5
Casual: 5/5
Limited: 3/5
The Missing
Linc
-Balding
for just over 5 years
-Playing MTG for just over 10
Siege Gang Commander
Get this goblin to stay around for long enough
and you have a very useful card indeed. Even if
you just use the 3 goblins to shoot 6 to their
head, but first make the attack, it will be
worth it. Having there blockers suddenly enter
into the picture is not bad as well.
Constructed: 2
Casual: 3
Limited: 4
PsychoAnime
#1
Magic Noob in Canada since 2002
Siege-Gang Commander (3RR)
Creature - Goblin
When Siege-Gang Commander comes into play, put
three 1/1 red Goblin
creature tokens into play.
1R, Sacrifice a Goblin: Siege-Gang Commander
deals 2 damage to target
creature or player.
This could find itself in UWR Blink as it fits
the colour and it's
come into play ability is rather good, getting a
total of 5 P/T for 5
mana. It's also rather good in Mono-Red Goblins.
In limited, this thing is pretty good. You get a
potential +3 advantage
against your opponent. It also launches Squee!