There were plenty of two-creature combos in
Mirrodin Standard that made an Entwined Tooth
and Nail essentially a game win right there. If
this resolves, you lose. It is nine mana, but
then it's Green, the color that can make that
happen. Many said that it was downright unfair.
I'm sort of inclined to agree.
Constructed- 4.9
Casual- 3.5
Limited- 4
Aethereal
Friday - Tooth
and Nail
The alternative deck to Ravager Affinity back in
those old days was the deck built around this
card. It saw several incarnations over the
months, most notably the Elf and Nail variant
that used Skullclamp before it was banned. The
idea with this was you ramped up your mana
really quickly with the Tron (using Sylvan
Scrying and Reap and Sow to set it up) and then
played this out searching up a win condition, of
which there were many (Darksteel Colossus,
Kiki-Jiki, Trike, etc.). It's really too slow
for Extended these days, unfortunately, but it
used to be great.
In casual, great for tutoring and playing your
favorite fatties. Imagine tutoring up two
Verdant Forces with this.
In limited, it's too expensive, and you probably
won't have two bombs to find with it, so nah.
Constructed - 3
Casual - 4.5
Limited - 2
David Fanany
Player since
1995
Tooth and Nail
Technically, there is precisely one use for
Tooth and Nail: green decks with huge amounts of
mana. But once you play it, the possibilities
are endless. Leonin Abunas and Platinum Angel?
Triskelion and Mephidross Vampire? I'm sure you
can think of more. I'd avoid it for limited
play, though. It's much too slow and another
creature would work better pretty much any time.
Constructed: 4/5
Casual: 4/5
Limited: 1/5
Necro
nomikron
MTG Rules Advisor
Tooth and Nail:
The deck built around this card has fallen to
the wayside in extended. Still, it is powerful.
Not much else to say here, except that big ==
good.
Constructed: 3/5
Casual: 5/5 (Johnny, Timmy and Spike, all in
one?! Can it be?!)
PsychoAnime
#1
Magic Noob in Canada since 2002
Tooth and Nail (5GG)
Sorcery
Choose one - Search your library for up to two
creature cards, reveal
them, put them into your hand, then shuffle your
library; or put up to
two creature cards from your hand into play.
Entwine 2
For 9 mana you get to search your deck for 2
creatures. Just search
your deck for any 2 creatures with combined mana
cost 10 or higher and
you already have a good deal. It becomes a
really good card when those
creatures are able to win the game instantly.
Sadly, this can not longer be used in Standard,
but it's still highly
playable in Extended.
In casual, this searchs out your buys if you're
not into combo.
In limited, this thing costs a bunch and maybe
only be worth playing
if you manage to get another big fattie bomb in
your deck some where.