In Limited, it's arguably the best common. It's
a 2-for1 right then and there, and then
frequently becomes a 3-for-1 when your opponent
uses removal on it, plus dealing some damage in
the interim. If ever you manage to get two, you
basically splash for them or just play Blue
based on that alone.
In Constructed, decks are using it, but it seems
like it wouldn't be as powerful.
Constructed- 3
Casual- 3.5
Limited- 4.5
David Fanany
Player since
1995
Mulldrifter
This is a strong card no matter which way you
have to use it. Counsel of the Soratami is
mildly playable, much less a version that can be
recurred by Grim Harvest and sent into
ridiculous numbers by Momentary Blink. A 2/2
flying creature for five mana isn't great, but
when it also draws you two cards it looks a lot
better. Mulldrifter is a very solid card for a
lot of decks.
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Arcane
Mulldrifter
Constructed: Despite its obvious uses in Lorwyn
limited (see below) I’m not sure of the impact
this card will have in major constructed
formats. Standard loves him right now in the
Makeshift Mannequin deck along with his buddy
from tomorrow, but other than that he might just
not have what it takes to punch through other
decks, even at an undercosted body with massive
game swinging effect. Blue decks already have a
lot of powerful creatures, man of which that
draw cards or generate advantage (like Aeon
Chronicler and Teferi) so it will take time to
see whether or not the Counsel of the Soratami
is worthy of making the grade in the long run of
standard.
Casual/Multi: Card advantage incarnate is a bit
better here as the versatility of a creature
that serves double function as early card draw
or gaining the addition of evasive body is worth
much more at the multiplayer table. I can’t
really think of many things better after a
massive board clearer then to drop out an
evasive body AND restock my hand than a creature
like this. The disadvantage being that 2/2 isn’t
going to be able to tussle with other creature
for a similar cost and definitely can’t stand up
to the fatties of most multiplayer circles. Does
what he does well though, and easily splashed in
any deck wanting to use him.
Limited: This is the token first pick that is
recommended in limited, and it’s hard to
disagree with both evasion and card advantage.
My problem is that while drawing cards is great
, without the foundations of a really good deck
that card draw is going to be quite useless. It
may seem like blasphemy but given the choice
between Mulldrifter and the top commons in
white, black or red (being oblivion ring,
nameless inversion and lash out respectively) I
would rather pick up the removal. With the vivid
lands, wanderer’s twig and Shimmering grotto
it’s not hard to make the mull drifter work for
you in any deck though and evoke can help dig
for early lands or threats. Don’t force yourself
to pick up this creature though, especially if
you can’t support it or are lacking quality
threats or answers.
Constructed: 3
Casual: 3.5
Limited: 3
Aethereal
Monday -
Mulldrifter
A solid all around common. He goes right into
the blue/black Makeshift Mannequin control deck,
because you can evoke him for two cards, and
then get him back with the Mannequin for another
two cards plus a potential win condition. He'll
probably see less play as we get more sets in
Standard, because there will probably be a
better option for the Mannequin deck (or that
deck will get run out entirely).
In limited is where he truly shines. He's the
common you want to open if you're drafting blue,
as he digs for your critical card and gives you
a flier in the meantime. A high pick.