For this to be useful, you need to have pretty
strong control over when your creatures die. It
can be decent, but it can also backfire quite
painfully. The Makeshift Mannequin decks seem
pretty good at predicting when their creatures
will die, what with Evoke and all, but other
than that, I'm not convinced.
Constructed- 1.7
Casual- 3
Limited- 2.2
Aethereal
Thursday - Grim
Harvest
Raise Dead with the recover mechanic tacked on.
I always thought Recover was a potentially
powerful mechanic, but it can be situational and
requires too much mana to be worth it,
especially on this card. Nowadays, this could be
cute with Evoke creatures, but it requires too
much mana and you have to pay the recover cost
immediately, unlike with Makeshift Mannequin. I
would just stick to the tried-and-true deck.
In casual, you can probably find enough time to
set up more mana to get an Evoke + Grim Harvest
engine going, so I would definitely try that out
here.
In limited, this is a lot more useful. You can
usually find ways to keep 3 mana open to Raise
Dead your guys constantly and gain a serious
creature advantage.
Constructed - 2.5
Casual - 4
Limited - 3.5
David Fanany
Player since
1995
Grim Harvest
I'm a little surprised that the Recover cards
didn't get more attention in constructed play;
recurring them is obviously mana-intensive, but
the card advantage they provide is quite
ridiculous. Can you imagine chaining Grim
Harvest with Shriekmaw? Or Mulldriter? Or Augur
of Skulls? Or Avalanche Riders? People have done
all of those and more, and they're all good
moves.
Constructed: 3/5
Casual: 5/5
Limited: 4/5 (You hit my Stalking Yeti with
Skred? Oops . . . it's back!)