Is destroying an artifact or an enchantment
really worth three mana? It wasn't when it was
Sundering Vitae, and that you didn't even have
to pay full price for. It wasn't when it was
Rending Vines, and that was a cantrip? So why is
this getting so much play in the high level
tournaments? Because it can't be countered, and
the pros are terrified of counterspells.
It seems to me that for a card like this,
burning a counterspell would be just as
productive as actually killing an artifact or
enchantment... unless of course it's a card like
Worship, which flat-out stops you from winning.
If you really need it to resolve, it's worth it.
But how badly do you need it to resolve?
Constructed- 3
Casual- 2
Limited- 1.5
David Fanany
Player since
1995
Krosan Grip
Naturalize was always a good card (and no matter
what anyone tells you, it is the correct color),
so a version that's functionally uncounterable
was always going to be good. The only wrinkle is
that it costs three mana, so can sometimes be
awkward in a deck with a low land count. But
usually it's just an uncounterable Naturalize.
Constructed: 3/5
Casual: 3/5
Limited: 2/5
PsychoAnime
#1
Magic Noob in Canada since 2002
Krosan Grip
There's hardly anything played right now that
requires a Krosan Grip to destroy it. But it's
still a worthy sideboard card if your area is
flooded with enchantments and/or artifacts. T2
is pretty creature heavy right now in terms of
enchantments which lowers the power of this
card.
In limited, it's not an early pick but still
decent sideboard material for a later pick, just
in case someone has many of that rebel Pacifism
card, which weirdly I forgot what it's called.
Constructed: 2.5/5
Casual: 2.5/5
Limited: 2.5/5
Meb9000
12/18
Krosan Grip
As we continue are look at green cards, we come
to Krosan Grip, one of the powerful Split-Second
spells from Time Spiral.
For me, this card has been quite invaluable in
the sideboard of any deck that can support its
colors. Being able to get rid of a problem
artifact or enchantment while laughing at
counter walls or weird tricks in response. This
alone has given frustrated players everywhere a
weapon against No Stick.dec in extended while
being a pain to Sacred Mesa or other
enchantments in Standard. This is a strong yet
simple utility card that has its distinct
purpose to fulfill.