The fact that it costs one mana to activate the
ability and get one mana means that all it
really is is a way to fix your colors a bit, and
effectively run a 56-card deck since you're
paying one to just change the color of a mana
and draw. I suppose in a Mishra/Academy Ruins
deck, the recursion possibilities mean that it
would be worth it, since you'd be drawing extra
cards, but otherwise I don't see it. In Limited
it's decent if you have a slot to fill, but it's
unexciting.
Constructed- 2.5
Casual- 1.5
Limited- 2.5
David Fanany
Player since
1995
Chromatic Star
This card is often lost in various card lists
because it isn't actually a mana accelerant,
like so many other artifacts in recent sets. You
mainly see it used for tricks that involve it
going to the graveyard so its controller can
draw a card, with Shrapnel Blast, Greater
Gargadon, or Arcbound Ravager. As part of one of
those types of interactions, it's perfectly
okay, but other than that there's usually not
much of a reason to play it.
Constructed: 2/5
Casual: 3/5
Limited: 3/5
PsychoAnime
#1
Magic Noob in Canada since 2002
Chromatic Star
For 1 mana, you get a 1 use mana fixer, so
effectively you're trading 2 mana for 1. I don't
think there's any need for it right now because
no one is complaining about colour screw a lot
right now, and it's pretty slow for a deck
thinner. There's no room for it in constructed.
In casual, you can combine it with Cloud Key or
Locket of Yesterday to make it cost 0, which
dramatically speeds this card up. Before Lowryn,
a variant of Aussie Storm used this idea along
with stuff like Rune Snag to make spells dirt
cheap to power out huge Grapeshots and Empty the
Warrens. It's still nothing spectacular though,
and still not that good outside that.
In limited, it fixes mana and the lack of speed
is less of an issue. Good card.