A 3/3 pro: black is always nice, especially if
you're playing G/W anyway and don't need all
your creatures to be Kithkin or whatever. Then
later it becomes a 6/6 flyer with pro: black,
for only four mana. That's the real power here.
I'd say any deck that can cast this and wants
some defense against Shriekmaw and Slaughter
Pact should at least think about it.
In Limited, I'd take it first pick and then try
to make either green or white one of my main
colors at least, so I could splash for it. If it
came to me, and I were in green or white, I'd
almost definitely take it.
Constructed- 3
Casual- 3.5
Limited- 4.5
David Fanany
Player since
1995
Mystic Enforcer
Immunity to black removal is ridiculously good
everywhere Mystic Enforcer is playable - not
quite as much as it could be right now because
of Damnation being played so much, but still
good. Even against non-black decks, it's still a
6/6 flying creature for four mana a lot of the
time, which is better than playable. If you fear
it getting caught up in the Withered Wretch /
Tormod's Crypt anti-graveyard backlash, you
might want to play something else, but if not,
it's very strong.
Constructed: 3/5
Casual: 4/5
Limited: 4/5
PsychoAnime
#1
Magic Noob in Canada since 2002
Mystic Enforcer
It's pretty hard to get Threshold right now in
Standard without Dredge (except for that land
with Dredge, but no...), so this guy's use is
much lower right now. It is immune from
Shriekmaw though so it gains some points there.
It's still good, but there's nothing to go along
with it and it loses points there.
In casual, a 4 mana 7/7 flier is pretty tempting
and dodges pretty much every non-Wrath of God
removal. In multiplayer, everyone's gonna start
killing you if they see this out and they can't
stop it. So have fun getting it out past the
barrage of counterspells and field removal.
In limited, this thing is huge. With Threshold,
it's unstoppable.