7 Time Pro Tour Veteran
Player since 1994
Level II DCI Judge
Member of the Texas Guildmages
Overrun
This card, originally printed in Odyssey, is a
monster of a game finisher.
In limited, this card is a straight up BOMB.
There is very little counter magic in limited,
when you resolve Overrun with a few creatures in
play, you generally win the game. In
constructed, Overrun has not been particularly
popular in very many competitive tournament
decks. I’m very happy to see a powerful card
like Overrun get another chance in Tenth
Edition.
Ah, this one takes me back to my personal Good
Ol' Days. Amass creatures, hold the line until
the fifth land shows up and the creature count
is in my favor, then go for broke. Most aggro
decks won't use this, though-- it's too slow at
five mana. Green control decks or mid-range
beaters will probaby like it, especially ones
that make Saprolings.
Constructed- 3
Casual- 4.5
Limited- 4.5
Aethereal
Thursday -
Overrun
A great finisher for weenie green decks (AKA
Elves). I have two issues with this card in
Standard, though. First off, weenie green isn't
exactly an ideal strategy. Second, I think
Stonewood Invocation is better than this because
it basically can't be counterspelled, whereas
this can. If Lorwyn brings us a lot of good
elves (or something similar) like in Onslaught,
then this will probably be quite useful, but for
now, skip it.
In casual, you run this in your Elf deck if
you're not running an X burn spell. It wins the
game.
In limited, a game-winning bomb. There is
absolutely no question you play this if green is
a main color in your deck.
Constructed - 2 (may go up when Lorwyn comes
out)
Casual - 4
Limited - 4.5
WOW! I love this card. I can't believe it's
coming back. This will fit into any green weenie
deck out there right now. I see it as a great
finisher in sliver decks. I can't wait to bring
back my old tempest ones!!!
Constructed: 5
Casual: 5
Limited: 5
David Fanany
Player since
1995
Overrun
"The dance of angry feet," to quote Overrun's
Odyssey flavor text, has been winning limited
matches for years. I have no doubt it will be
doing so again on Magic Game Day and after. I'm
not a huge fan of Overrun for constructed play,
to be honest. Yeah, the effect can be
devastating, but it's not cost-effective unless
you have about three creatures at least. The
mana cost also basically forces you into
mono-green, which is not at all a strong
strategy in Standard.
Constructed: 2/5
Casual: 3/5
Limited: 3/5
Arcane
Overrun
Constructed: With the thallids of the Time
Spiral Block it could be very easy to see this
card catapult those little green tokens from a
fun casual deck to a true constructed
powerhouse. It just all depends on how quickly a
saproling strategy could get online. 3 one
casting cost mana producers in 10th could start
a sprout swarm from as soon as turn 3. Is that
fast enough? Maybe. Does it leave you completely
vulnerable to the rampant mass removal? Oh my
yes. Damnation, Wrath, Sulfurous Blast,
Rough//Tumble, pyroclasm are all going to be
working against that kind of strategy. Outside
of this though, Overrun is still going to a game
ender with even only a couple creatures out.
Casual/Multi: Want to be able to crush multiple
opponents with one card? Overrun is your ticket.
It’s really easy to get games stalled out, and
this little puppy can break that state lock
pretty easily. The same problem for constructed
though is compounded in multiplayer though as
more players means more wrath effects which
depending on your group could mean that you
won’t have more than a creature or two on the
table just making this a giant growth variant.
Not being an instant hurts a little too as your
opponents will know it’s coming at them and can
defend themselves, fog effects for example,
meaning you wasted a trump card.
Limited: Fewer tricks in a core set means that
you’re looking for every advantage, especially
as games can drag on as your grizzly bear and
gray ogre stare across the red zone at your
opponent’s grizzly bear and gray ogre. The only
disadvantage is the GGG in the casting cost, but
that should be offset by the fact that this
won’t come out until the late game. Pretty much
though this card reads: “2GGG, Tap all creatures
you control: Win the game. Unless your opponent
has a Holy Day. Then you lose, sucker.”
Constructed: 2.5
Casual: 3.5
Limited: 4
The Missing
Linc
-Balding
for just over 5 years
-Playing MTG for just over 10
Overrun
This card has seen lots of love over time. In
limited, this could be a win card. The 3 green
is tough to pull off in constructed, but not
that tough. I see this included in the current
aggro mon green builds and feel this card will
see plenty of play. Suddenly making all your
elves 4/4 trampling beaters is nothing to shake
a stick at.
Constructed: 3
Casual: 4
Limited: 5
PsychoAnime
#1
Magic Noob in Canada since 2002
It's pretty efficient for what it does, seeing as
how Predator Strike
costs 2 and affects only 1 creature.
In constructed, I can't picture this getting
used a lot. Getting a lot of
creatures out is pretty dangerous as there is
Wrath of God and Damnation.
Luckily, Thelonite Hermit combined with this is
easily game.
In casual, it's like in constructed except
better as there's a bit
more time to set up a big hit.
In limited, this can end that standstill or can
finish your opponent
really fast, or can force your opponent to block
with a creature that
you can't kill otherwise.