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Pojo's Magic The Gathering Card of the Day


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Overrun

10th Edition

Reviewed July 12, 2007

Constructed: 2.89
Casual: 3.85
Limited: 4.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Jeff Zandi

 7 Time Pro Tour Veteran
Player since 1994
Level II DCI Judge
Member of the Texas Guildmages

Overrun

This card, originally printed in Odyssey, is a monster of a game finisher.
In limited, this card is a straight up BOMB. There is very little counter magic in limited, when you resolve Overrun with a few creatures in play, you generally win the game. In constructed, Overrun has not been particularly popular in very many competitive tournament decks. I’m very happy to see a powerful card like Overrun get another chance in Tenth Edition.

CONSTRUCTED: 3.0
CASUAL: 3.5
LIMITED: 4.0
 

BMoor

Overrun

Ah, this one takes me back to my personal Good Ol' Days. Amass creatures, hold the line until the fifth land shows up and the creature count is in my favor, then go for broke. Most aggro decks won't use this, though-- it's too slow at five mana. Green control decks or mid-range beaters will probaby like it, especially ones that make Saprolings.

Constructed- 3
Casual- 4.5
Limited- 4.5

Aethereal

Thursday - Overrun

A great finisher for weenie green decks (AKA Elves). I have two issues with this card in Standard, though. First off, weenie green isn't exactly an ideal strategy. Second, I think Stonewood Invocation is better than this because it basically can't be counterspelled, whereas this can. If Lorwyn brings us a lot of good elves (or something similar) like in Onslaught, then this will probably be quite useful, but for now, skip it.

In casual, you run this in your Elf deck if you're not running an X burn spell. It wins the game.

In limited, a game-winning bomb. There is absolutely no question you play this if green is a main color in your deck.

Constructed - 2 (may go up when Lorwyn comes out)
Casual - 4
Limited - 4.5


David N

Thursday - Overrun

WOW! I love this card. I can't believe it's coming back. This will fit into any green weenie deck out there right now. I see it as a great finisher in sliver decks. I can't wait to bring back my old tempest ones!!!

Constructed: 5
Casual: 5
Limited: 5

David Fanany

Player since 1995

Overrun

"The dance of angry feet," to quote Overrun's Odyssey flavor text, has been winning limited matches for years. I have no doubt it will be doing so again on Magic Game Day and after. I'm not a huge fan of Overrun for constructed play, to be honest. Yeah, the effect can be devastating, but it's not cost-effective unless you have about three creatures at least. The mana cost also basically forces you into mono-green, which is not at all a strong strategy in Standard.

Constructed: 2/5
Casual: 3/5
Limited: 3/5

Arcane
Overrun

Constructed: With the thallids of the Time Spiral Block it could be very easy to see this card catapult those little green tokens from a fun casual deck to a true constructed powerhouse. It just all depends on how quickly a saproling strategy could get online. 3 one casting cost mana producers in 10th could start a sprout swarm from as soon as turn 3. Is that fast enough? Maybe. Does it leave you completely vulnerable to the rampant mass removal? Oh my yes. Damnation, Wrath, Sulfurous Blast, Rough//Tumble, pyroclasm are all going to be working against that kind of strategy. Outside of this though, Overrun is still going to a game ender with even only a couple creatures out.

Casual/Multi: Want to be able to crush multiple opponents with one card? Overrun is your ticket. It’s really easy to get games stalled out, and this little puppy can break that state lock pretty easily. The same problem for constructed though is compounded in multiplayer though as more players means more wrath effects which depending on your group could mean that you won’t have more than a creature or two on the table just making this a giant growth variant. Not being an instant hurts a little too as your opponents will know it’s coming at them and can defend themselves, fog effects for example, meaning you wasted a trump card.

Limited: Fewer tricks in a core set means that you’re looking for every advantage, especially as games can drag on as your grizzly bear and gray ogre stare across the red zone at your opponent’s grizzly bear and gray ogre. The only disadvantage is the GGG in the casting cost, but that should be offset by the fact that this won’t come out until the late game. Pretty much though this card reads: “2GGG, Tap all creatures you control: Win the game. Unless your opponent has a Holy Day. Then you lose, sucker.”

Constructed: 2.5
Casual: 3.5
Limited: 4
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Overrun
This card has seen lots of love over time. In limited, this could be a win card. The 3 green is tough to pull off in constructed, but not that tough. I see this included in the current aggro mon green builds and feel this card will see plenty of play. Suddenly making all your elves 4/4 trampling beaters is nothing to shake a stick at.
Constructed: 3
Casual: 4
Limited: 5
PsychoAnime

#1 Magic Noob in Canada since 2002
It's pretty efficient for what it does, seeing as how Predator Strike
costs 2 and affects only 1 creature.

In constructed, I can't picture this getting used a lot. Getting a lot of
creatures out is pretty dangerous as there is Wrath of God and Damnation.
Luckily, Thelonite Hermit combined with this is easily game.

In casual, it's like in constructed except better as there's a bit
more time to set up a big hit.

In limited, this can end that standstill or can finish your opponent
really fast, or can force your opponent to block with a creature that
you can't kill otherwise.

Constructed: 2/5
Casual: 3/5
Limited: 3.5/5

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