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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Starlight Invoker
10th Edition


Reviewed July 18, 2007

Constructed: 1.60
Casual: 2.60
Limited: 2.20

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


DeQuan
Watson

* Game Store Owner

Starlight Invoker - Wednesday

I'd only play this card if I had a way to make a large amount of mana and I was using lifegain in some way to attain my win condition. The only bad part about that plan is that if you can make large amounts of mana, there are many better ways to win a game. It's a 1/3 creature, which gives it some extra staying power. It's also a cleric and that might be useful to a theme deck player.

Constructed: 2
Casual: 3.5
Limited: 2.5

BMoor

Starlight Invoker
The Invokers were designed to help in Limited games, where the game often got stalled and you'd get to the point where you could spend eight mana a turn. Obviously, this is useless if you don't get eight mana, and is likely too slow for Constructed. But in a Limited game, especially Sealed, you might get eight mana and have no way left to spend it. In which case, gaining 5 life a turn will all but guarantee your opponent can't win.

Constructed- 1.5
Casual- 2
Limited- 3

Aethereal

Wednesday - Starlight Invoker

In constructed, 8 mana should mean you have the game won. This doesn't even come close to winning the game, and unlike game winners such as Simic Sky Swallower or the like, it's very easy to remove from the board. 5 life is pathetic for that cost; there are much better ways to gain life than this if you want to go that route. The same goes for casual.

In limited, a 23rd card if I ever saw one. The 5 life might help in long games, but this should really just be treated as a 1/3 for 2, which isn't great.

Constructed - 1
Casual - 1
Limited - 2

David Fanany

Player since 1995

Starlight Invoker

Neat as it is, Starlight Invoker probably doesn't do enough to be played in constructed decks. It only has one power for two mana, and its ability is very expensive for something not very relevant; though the three toughness means it's okay at blocking in the early game. If more of the Cleric tribal cards from Onslaught had returned (I'm particularly disappointed that Rotlung Reanimator didn't make it), it would have a chance, but as it is I wouldn't expect to see Starlight Invoker in constructed. It powers up Doubtless One, but if you have an open card pool you might prefer either Order of Leitbur or Order of the Ebon Hand. In limited, though, it's decent. Not only does it block many cheap creatures, the life gain can help you in a race.

Constructed: 2/5
Casual: 4/5
Limited: 3/5
PsychoAnime

#1 Magic Noob in Canada since 2002
Starlight Invoker (1W)
Creature - Human Cleric Mutant

7W: You gain 5 life.

It's obviously bad in both constructed and casual. I'm pretty sure the
reasons are explained by other reviewers.

In casual, it's a 1/3 for 2, which isn't horrible. It's also a nice
and one of the few mana sinks in limited. If you manage to get this
guy rolling, your opponent will either lose because he'll run out of
gas or he decks out.

Constructed: 1/5
Casual: 1/5
Limited: 2.5/5
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