This is a neat card. I'm not sure it will see
much play in constructed, but it's definitely a
fun card to have at your disposal in any limited
environment. It's relatively cheap for its
effect. It's an instant, which is a nice.
Overall, it's not a supremely powerful, but it's
definitely a card you need to be aware of.
Hail of Arrows
It's Blaze for attacking creatures! Yes, yes, it
can only hit creatures that attack you, but that
didn't stop Condemn from becoming one of the
most potent removal spells in Dissension. And
this, despite needing more mana, can kill
multiple creatures and give you card advantage.
One-sided Wrath? Yes please.
Constructed- 3
Casual- 3.5
Limited- 4.5
Aethereal
Thursday - Hail
of Arrows
The first generally useful card this week. While
this didn't see much play in constructed when it
was legal, it's a solid card that is nice to
have in Standard for the next two years. It does
require a bit of an investment, but it can be a
game breaker against aggro decks. If it does get
played, though, it'll only see play in
mono-white or U/W decks (and even then probably
sided at best), because Wrath and Damnation are
both better than this.
In casual, people tend to like big creatures, so
this isn't very useful.
Great to have in limited, though. This can turn
the game around for you if you bait your
opponent into it.
Constructed - 2.5
Casual - 1.5
Limited - 3.5
David Fanany
Player since
1995
Hail of Arrows
This card is fun because you can just randomly
devastate a whole bunch of attackers at once. If
Saproling decks are getting you down, this might
be the place to turn, but I think that more
solid cards like Condemn (it kills an Aeon
Chronicler or Akroma for only one mana; Hail of
Arrows would take about seven) will end up being
preferred in constructed play. I deem it very
playable in limited, though. You will be
attacked by plenty of creature swarms, and the
games often go long enough for you to have
enough mana to trade a 1/1 with an Earth
Elemental or even wipe out a Verdant Force.
Constructed: 1/5
Casual: 2/5
Limited: 3/5
PsychoAnime
#1
Magic Noob in Canada since 2002
Hail of Arrows
(XW)
Instant
Hail of Arrows deals X damage as you choose
among any number of target
attacking creatures.
There's so much good removal in constructed and
casual that is
unnecessary. If your opponent attacks with a
horde of creatures,
you're usually dead anyway. Wrath of God on the
turn before is just
so much better than using this when they attack.
In limited, this is decent removal. IT's nets
advantage and really
messes up any rush decks. The large amount of
mana that will likely
stack up makes this even better. I used it
during the release tournament
for a +2 in advantage by eliminating two 4/4's
and my opponent couldn't
recover.