Drawing cards is nifty. He's a little bit
pricey. But, he does more than draw cards. He
can protect himself by returning to your hand.
And being a 3/4 allows him to get his hands
dirty in the combat phase if need be.
It's been said that if you can activate his
card-draw ability even once, that advantage will
win you the game. Nowhere is that more true than
in Limited, but this will go a long way in
showing new players how powerful drawing extra
cards really is. Even at triple-blue, Arcanis is
worth bending a mana base around.
Constructed- 3
Casual- 4.5
Limited- 4.5
Aethereal
Tuesday -
Arcanis the Omnipotent
A very powerful card if you can get it to
resolve, but there's the problem with him.
Tapping out for him is really risky, and by the
time you do have enough mana to play him with
counter mana up, you could've played something
that will win the game more quickly. He's a card
I rather like, but only really in a casual way;
I wouldn't play him in a tournament because
there are just better options.
In casual, however, this guy can be all that,
especially in a Patron Wizard deck.
In limited, first-pick material. His only
drawback is the 3 blue, but don't let that stop
you from finding a way to play him, as he will
win the game for you.
Tuesday
Ancestral on a stick. What can you say about
this guy? He's amazing! ancestral each turn and
the ability to be invincible by bouncing itself
back to your hand. I think this guy's value will
increase once he gets play in a control deck. He
is also in the pre-con so you can make sure you
have a chance of getting him.
Constructed: 4
Casual: 5
Limited: 5
David Fanany
Player since
1995
Arcanis the
Omnipotent
If Arcanis resolves, and comes online, you will
probably win the game. It's hard to deal with
your opponent drawing four cards a turn, except
when the card that lets your opponent do so is a
blue creature in a format with Char, Sudden
Death, and Terror. I could imagine Arcanis
seeing high-level play if mono-blue control
makes a comeback, but other than that he's a
little on the slow and fragile side. He's a
great Timmy card and hard-to-kill creature as
casual games go, though, and an outright limited
bomb.
Constructed: 2/5
Casual: 3/5
Limited: 4/5
Arcane
Arcanis the
Omnipotent
Constructed: Will Teferi in standard for the
next year and change I can see lots of blue
decks based off the idea of an opponent’s EOT
4th turn Teferi into EOT 5th turn Arcanis backed
by counterpells for the win. Paired also with
the other blue staple of late the Aeon
Chronicler and it’s hard to imagine blue decks
that won’t be putting up some pretty disgusting
creatures in the near future.
Casual: Cards win games. 3 additional cards a
turn is a pretty good way to run away with a
game before your opponents know what hit
them.Even if you only manage to get one
activation out of him that’s still a +3 card
advantage. Combine with some untap effects to
really put the hurt on your opponents.
Limited: Triple blue in a limited format is hard
to hit in the early turns of the game, but in
the later turns of the game he swings a game in
your favor quite easily. 4 toughness also allows
the power wizard to dodge all but the most
dedicated forms of removal like Blaze, Wrath and
Terror without help from creature combat or 2
for one combos of like Incinerate + Afflict or
somesuch combination.
Constructed: 3.5
Casual: 3
Limited: 3
The Missing
Linc
-Balding
for just over 5 years
-Playing MTG for just over 10
Arcanis the
Omnipotent
The name is great. The effect is great. The cost
is not. You have to invest 6 in this guy. If you
can do it, and keep him around for a turn, the
payback is fantastic. He is even a possible
reanimator target for this reason. As with
yesterday's card, I wish he was not a legend. I
wish Wizards released erratta on some of the
prior legends giving them the new legend
usefulness. In limited, this is a bomb. It
should make you go blue.
Constructed: 3
Casual: 4
Limited: 4.5
PsychoAnime
#1
Magic Noob in Canada since 2002
Arcanis the Omnipotent (3UUU)
Legendary Creature - Wizard
3/4
T: Draw three cards.
2UU: Return Arcanis the Omnipotent to its
owner's hand.
It's pretty slow in constructed. It dies to
Wrath and co., Char,
Tendrils of Corruption and maybe Terror and so
on. Still, I guess it
can be included as 1 copy just because if it
lives past the first turn,
the card advantage is really good.
In casual, it's pretty much the same, except
that getting it out is
easier as games are slower.
In limited, unless you were in an extremely bad
situation before,
getting this out will win you the game, and 6
mana is not hard to get
here.