A vanilla creature for 10th. All I can say is
let's hope WOTC does the full art for their
vanilla cards like they did in future sight.
Besides that nothing special here.
Constructed: 2
Casual: 1
Limited: 3
David Fanany
Player since
1995
Earth Elemental
Earth Elemental is the definition of "vanilla."
Literally. It really doesn't do enough to be
played in serious constructed events. It doesn't
even have haste. I don't know what he does for
casual play either - Elemental Tribal?
Fortunately, Earth Elemental is a beast in
limited. Five mana is a pretty good time to hit
the table, and a 4/5 creature with no other
abilities is still a significant threat by draft
and sealed standards. It's hard to attack, it's
hard to block, and it's a tower of strength
against red removal. Play him early, play him
often.
Constructed: 1/5
Casual: 2/5
Limited: 4/5
Arcane
Earth Elemental
Constructed: Brings back fond memories of old
school Magic back from my starting days just
learning the game in grade school in the days of
Revised. Not much to say though, it’s a 4/5 for
5 mana with no ability, no evasion and nothing
grand. And since Red is the color of Dragons
that usually cost like 6 mana you can pretty
much be guaranteed that this isn’t going to
crack the Pro Tour.
Limited: Outside of an EDH/Tribal Elemental deck
I don’t really see this as making that big a
splash, there are way more options that will do
a better job. But on the plus side maybe you
want an innocuous 4/5 that nobody really wants
to waste removal on because it’s not that good.
Casual: Believe it or not, in 10th limited 4/5
in red is probably going to be your fat barring
a bomb rare. Sad but probably true, considering
that the core set is usually bereft of splashy
effect on its common commonly seen in the Expert
level sets. Obviously not a first pick but I can
see grabbing it at like 7-9th to fill out the
higher end of the curve.