These cards should rarely make the cut in a
deck. Life gain doesn't really win games. It
usually just delays them. Besides, there are
usually more aggressive and useful cards to fill
slots with.
Angel's Feather
Lifegain without other benefits is bad. A card
that does nothing other than gain you life is
bad. A card that does nothing else, and can't
even do that unless you play several other
spells of the right kind is even worse. This is
essentially a blank card.For the same mana, a
white deck could have Sacred Nectar and gain
four life right then and there, rather than have
to play FOUR MORE spells to get it. Don't play
this. Not even in limited.
Constructed- 1
Casual- 1
Limited- 1
David Fanany
Player since
1995
Angel's Feather
Angel's Feather fits very well as one of the
successors to the "lucky charms" from Alpha;
it's small, cheap, flavorful, and pretty bad in
constructed play. You're only gaining one life
per spell, and chances are that a lot of the
time it'll only be your spells, and worst of
all, the artifact doesn't do anything else. Even
in limited, cards like this are really only
playable if you're trying to fill the last few
spaces in your deck. And if you really don't
have anything else.
Constructed: 1/5
Casual: 2/5
Limited: 1/5
Arcane
Angels Feather
Constructed: Life gain has been getting a bit
more press in constructed circuits recently, but
mostly as a rider to other powerful effects like
Lightning Helix or Loxodon Hierarch. Angels
Feather just doesn’t do enough to win the game
even if your deck is full of cheap white spells.
Casual/Multi: This can actually rack up the life
pretty quickly in most multiplayer circles with
a large group of people (usually 5+ is enough to
gain at least 2-3 a turn) and though its not
going to win you the game it does give you the
staying power to make it to the end game.
Limited: Too few deck slots and not enough power
for me to consider running this in the main
deck. If both myself and my opponent are running
white though I might consider sideboarding this
in if I felt that the life totals were too close
after game one. All things considered though
it’s probably not going to do enough to earn a
spot in 24.
Constructed: 1
Casual: 2
Limited: 1.5
Necro
nomikron
MTG Rules Advisor
Angel's
Feather:
Part of a cycle of "When you play a spell of the
color X, you may gain 1 life." These are pretty
bad. Don't play them unless you literally have
nothing else to fit in the spot. Gaining 1 life
when you play a spell isn't particularly
important. The card slot would be best used by
playing a different card.