Any extra card you have can become a 3/1 that
swings exactly once. Like a little red
Groundbreaker. Remember, you can do this on your
opponent's end step, and then the token won't
get sacrificed until the end of your turn. This
lets you untap the Sparkspitter and make another
Elemental, so you can have two attacking at
once.
The main attraction of the token Spellshapers is
that they can put a large number of tokens into
play. Sparkspitter's tokens die after one turn,
so you can't have more than two out. It is,
however, a good way to turn excess cards into a
decent damage source, or Madness out Reckless
Wurm.
Constructed- 2
Casual-2.5
Limited- 3
Aethereal
Tuesday -
Sparkspitter
Wee. It constantly makes 3/1 tramplers that die.
I have a few problems with this guy; first, it
costs 3 to get it onto the board. That's not a
lot of mana but for the deck this goes in, it's
kind of slow. Second, why not just play burn
spells instead? Burn is better because it can
clear out a problem blocker much more easily
than this can. Additionally, if you're trying to
deal the last few points and they have blockers
out for your small guys, burn can finish them
off whereas this guy will have trouble if they
have something with more than 3 toughness. Just
play burn spells instead.
In casual, just play burn, or Ball Lightning.
In limited, he's a bit better. Repeatable
creatures is always good, even if they don't
survive the turn.
One of the better spellshapers of the set. 3 for
a 1/3 isnt great but afterwards u basically get
a spark elemental for 1 and a card. Red/Black is
an easy color combo for madness decks to take
full advantage of the discard. The spark
elemental is an easy 3 damage to their face or
at least taking out a decent sized creatured.
Constructed: 3
Casual: 3
Limited:3
David Fanany
Player since
1995
Sparkspitter
It could be hard to find a constructed deck
where Sparkspitter really fits. It's not really
on-color for Dredge decks, but it is in color
for Madness. Unfortunately, red also has Jaya
Ballard, who is much more versatile and even
better at winning the game on her own. In
limited play, though, Sparkspitter can get out
of hand. Turning unneeded lands into 3/1
attackers every turn wins games. Don't forget to
play Dark Withering in that deck, too.
Constructed: 1/5
Casual: 2/5
Limited: 4/5
Arcane
Sparkspitter
Constructed: Spark Elemental was good b/c it was
the closest we had seen to Lightning Bolt in a
long time and let red deck wins come out
swinging from turn one on. While I’m not
generally a fan of spellshapers, the
sparkspitter does let you turn dead cards in the
mid to late game into potential damage at your
opponent. A 3/1 is hard to block against as it
will most likely kill your creature, you don’t
feel too happy to be blocking a creature that
would die at end of turn and won’t want to
block, but you want to take 3 against a burn
deck even less making it a win for the red deck
either way.
Casual/Multi: I’m less inclined to play anything
that doesn’t stick around in a multiplayer
setting, but haste creatures can always be
counted on to catch your opponent off guard
(though less so with a Sparkspitter on the table
letting you opponent always know that one is
coming potentially) so I’m a little up in the
air on this one. Time and testing will tell, but
for now I’m more inclined to put this in the
plus column as the hardest of the spellshapers
to kill @ 3 toughness.
Limited: Steady stream of creatures is never a
bad thing and will either bolt your opponent or
take out a creature mostly likely, almost always
being worth a card in hand. Loses a few point
compared to the other spellshapers in that you
don’t get to keep your newly invested
card-for-creature on the table for more than a
turn, making it a tentative investment; but the
ability to constantly pour out threats is good
enough and provides you with a good use of
worthless lands late in the game.
Constructed: 3
Casual: 2.5
Limited: 3
PsychoAnime
#1
Magic Noob in Canada since 2002
This card is too slow for constructed play as
aggro should be winning
near turn 4 anyway and this guy brings out Spark
Elemental on turn 4.
In casual though, players tend to have a lower
budget and so the win
is won a bit later than in constructed. This
means a lot more useless
lands are drawn. This converts all those lands
into Spark Elementals
and that's not bad. This can also bring Spark
Elemental as blockers.
In constructed, it could be used, but not as a
high pick just because
games are so much slower here.