Dredge decks just got even nuttier. Of course,
with Life from the Loam around, Dredge might not
want to bother with this. It works well with
Quicksand and Horizon Canopy (if Quicksand comes
back in Tenth). Otherwise, I suspect it'l just
do the exact same thing it did in Mirrodin
block: enable a few wacky combos, but nothing
more.
Constructed- 3
Casual- 4
Limited- 2 (unless 10th has a really good
sacrificing land)
David Fanany
Player since
1995
Crucible of
Worlds
This card has already proven itself in
constructed play, mainly in older formats with
access to cards like the Onslaught duals,
Barbarian Ring, Wasteland, and Strip Mine. In
Standard, it will have Ghost Quarter to partner
with for a couple of months. I'm sure that
Wizards of the Coast will not stop making lands
that sacrifice themselves or other lands any
time soon, so there should be plenty of uses for
Crucible of Worlds for a long time to come.
It's pretty bad in limited, though. It might be
a little better if Quicksand is in Tenth
Edition, but that's not yet known.
Constructed: 4/5
Casual: 4/5
Limited: 1/5
The Missing
Linc
-Balding
for just over 5 years
-Playing MTG for just over 10
Crucible of
Worlds
I love this card. Flavorific. It has yet to be
broken. I have this in a deck with Life from the
Loam, Asuza, and Exploration. This allows to go
red for Seismic Assault, or Blue for some fun
with the blue legend creature that bounces land
for 1:1 flyers. Bringing back a wasteland or
strip mine repeatedly can be annoying but
effective. Man lands can be fun, I have thought
to do a landstill deck with this. All in all,
one of my favorite cards.
Constructed: 5
Casual: 5
Limited: 2
Necro
nomikron
MTG Rules Advisor
Crucible of
Worlds:
A constructed/casual only card if I ever saw
one. I like this card. Use it with the
green/white dual from future sight and you have
yourself repeating card advantage. Very powerful
card. In limited, only grab if you want to throw
your draft off for a constructed rare.
Constructed: 4/5
Casual: 4/5
Limited: 1.5/5
PsychoAnime
#1
Magic Noob in Canada since 2002
This is a card
that is well designed. It's not too powerful but
has
so many decent comboes that it performs quite
well.
It turns fetch and cycling lands into +1 card
advantage, which is
always good. It brings back the Threshold lands
for reuse. Well, it
doesn't really have that many comboes but it's
still really good for
the tricks stated above.
It even allows you to bring your Legendary lands
if they happened to
be zapped by the legend rule!