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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Vampire Bats
10th Edition


Reviewed June 29, 2007

Constructed: 1.67
Casual: 2.00
Limited: 2.18

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


DeQuan
Watson

* Game Store Owner

Vampire Bats - Friday

I know that black doesn't have a lot of small efficient fliers, but Vamprie Bats aren't very good. I'm more frustrated that we are ending the week on a low note than having to review this card :)

Seriously though, you don't want to be investing your mana into your creatures just to get more damage out of them. And if you are playing a rush/aggro deck, you need to be making more guys or killing the ones that are in your way.

Constructed: 1.5
Casual: 2
Limited: 2

BMoor

Vampire Bats
It's a cheap flying creature, which is a point for it right there. Of course, as a 0/1, it has Ornithopter to compete with. It can increase its power to 2, but that's a poor use of mana in the early game, when you want to play this but then want to spend your mana on better spells instead of paying BB to do 2 damage a turn. Late game it could prove a decent blocker (it can kill a Wind Drake), and it works with Skeletal Vampire for the few months they'll be in Standard together, but other than that, it's nothing exciting. Play it if you're worried that your black control deck has nothing to do on Turn One, I guess.
Constructed- 2.8
Casual- 3
Limited- 2.5

David Fanany

Player since 1995

Vampire Bats

Vampire Bats is a simple creature, but it doesn't really offer anything for constructed or casual play. In limited, though, evasion wins games, even when it's a creature where you have to pay every turn to make it 2/1.
Vampire Bats is a good chump blocker or early attacker which paves the way for your more impressive creatures to win the game.

Constructed: 1/5
Casual: 1/5
Limited: 2/5

Arcane
Vampire Bats

Constructed: 1 mana for a 0/1 flier is probably going to fit in well at the bottom of the curve in black aggro and probably isn’t going to be blocked for the first few turns but the problem is that you’ve got to spend mana to get your damage, hindering your ability to lay more threats; and while a few points of damage is okay you’d much rather be putting out lots of threats, or at least a threat that doesn’t require further investment to be good.

Casual/Multi: There are just so many better options for pumpable creatures with evasion in black (think Shades) to really make the vampire bat any good. Though by all means put it in your Halloween themed or vampire tribal deck of some such to flesh out a deck that only really seems to shine in big, friendly multiplayer games.

Limited: I like it a little better in limited as it fits well in the bottom of the curve and can come out swinging for two as of the second turn. Then when your opponent has managed to put something in its way or destroyed it you get out the other creatures that you’ve been building up to with turns and mana drops. Just realize that you are stunting your own board development to hit them for that two damage a turn. Better against a deck that you know is slower to get going (game 2 and 3).

Constructed: 1
Casual: 1.5
Limited: 2
 
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Vampire Bat
I have always thought this card deserves a place. However, I have never found this place. It may seem attractive to fly over for two on the second round, but then you are kept from playing anything. Now, a little later may be good, but this card belongs in an aggressive black deck. Time will tell if this sees play. I also don't think this card has been in a main set for a while. In limited, this card has much better uses
Constructed: 2
Casual: 3
Limited: 3
PsychoAnime

#1 Magic Noob in Canada since 2002

1 black mana for 0/1 flying alone is bad because Ornithopter does it
for any mana.

In early game, developing your field is more important than sucking all
your mana up with this thing for some damage. In mid and late game,
this thing isn't going to do any damage. Obviously, I'm giving this
bat a low score.

Constructed: 1/5
Casual: 1/5
Limited: 1.5/5

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