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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Slaughter Pact
Future Sight


Reviewed June 4, 2007

Constructed: 3.25
Casual: 3.31
Limited: 3.88

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


DeQuan
Watson

* Game Store Owner

Slaughter Pact - Monday

It's hard for me to commit to any of the pacts, I think. I want this one to be good, but it's still a small risk to play. But getting to kill something for 0 mana is pretty attractive. Unfortunately, it just might be limited in the fact that Black has a lot of decent kill cards still. Don't be suprised to see this card pop up in Time Spiral Block Constructed events.

Constructed: 2.5
Casual: 1.5
Limited: 3

BMoor

Slaughter Pact

Dark Banishing doesn't see a lot of play at the big leagues, but it's still a good card. Slaughter Pact is basically a Dark Banishing on credit. You can tap out with impunity and still kill that creature. Of course, if you forget to pay on time, the interest rates will kill you. Literally. In Limited, the Pacts have already caused game losses for those who played now and payed never, and judges are not letting it slide-- once you draw your card for the turn, if you haven't already paid the 2B, pick up your cards.
If you are absolutely sure you won't forget to pay, then this is a very potent kill spell that an opponent will never see coming. But it only takes one time...

Constructed- 3.9
Casual- 4.5 (cause your opponents are more likely to let it slide if you forget)
Limited- 3.5


David N

Monday - Slaughter Pact

The free dark banishing. This is pretty solid removal. It's free, so u don't have to save mana on their turn. 3 mana is easily paid the next turn so u dont have to worry about dying. Pretty straight forward card.

Limited - 4
Casual - 3
Constructed - 2

David Fanany

Player since 1995

Slaughter Pact

One principle I use when evaluating cards is that anything you can play without using mana is automatically worth a second look. This is particularly true with Slaughter Pact, as its delayed cost is relatively cheap and relatively easy (only one black mana). The question is whether it's worth running over Mortify or Sudden Death. It might see more play if Magus of the Moon takes off in Standard. It's also strong in limited, since your opponent will have to fear removal as long as you have a swamp and two other lands, even when you're tapped out.

Constructed: 3/5
Casual: 3/5
Limited: 3/5

Arcane
Slaughter Pact:

Constructed: The layaway Dark Banishing will probably see a great deal of play, allowing you to dispose of a threat when you need to, not when your mana tells you that you can (lousy mana telling me I can’t play Autochthon Wurm with one island). Like all the pacts you take the risk of losing on your upkeep, but for the most part you should be able to play (barring a Boom//Bust or a Brine Elemental lock) but these are usually played around by just thinking about your play.

Casual/Multi: One of the biggest risks in a multiplayer game is the threat of more than one person trying to attack. Player A attacks you and your tap out to take care of his fat creatures, then Player B takes his swing and you and you can’t stop him b/c you’re tapped down. The only problem is that you now are tapping down some of your mana on your upkeep which limits what you can do on your next turn, but at least you got to that upkeep.

Limited: It’s removal, so you play it if you’re in black. Normally I’d say that the single black mana cost makes it worth splashing, but the “lose the game” thing makes me pause slightly. The risk is probably worth the reward though as you’ll definitely manage to catch your opponent off guard, either when you’re tapped down or by using it along side other removal to take out multiple creatures at once.

Constructed: 3.5
Casual: 4
Limited: 3.5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Slaughter Pact

I think this best pact card overall. It works in most any deck. Shines in some. While the power of Negation Pact is superior, this one's flexibility is what make me like it. Ideal in a deck with "Bob" in it, in fact it slipped right into my discard rack deck with ease. In all formats this one is good. The idea of springing a surprise like this on someone is great. Just don't forget the Nonblack thing. In many mirror matches, or seeing as black is everwhere these days, it may see a little less play.

Constructed: 4
Casual: 4
Limited: 4
Necro
nomikron

MTG Rules Advisor
Slaughter Pact:

Not sure what to think of this card. Definitely play it in limited. Constructed? Removal spells don't like restrictions, but, I suppose that after ravnica rotates out, we'll need some removal, and dark banishing and its ilk will be used again.

Constructed: 3/5
Casual: 3/5
Limited: 5/5
PsychoAnime

#1 Magic Noob in Canada since 2002
It's Dark Banishing played with credit!

It's one of the few creature removal accessable to monoblack that isn't
damage based (although Tendrils of Corruption is pretty much going to
kill anythiong). The only black removal comparing with it is Tendrils
of Corruption. Tendrils can gain you life but this doesn't require a
truckload of Swamps or a Uborg in play so you might want to play this
if your deck just for some reason need more creature removal or does
not have room to play many Swamps or Uborg.

It could also work if you're running a more aggressive deck and don't
want to wait for 4 mana to get a blocker out of the way.

It's not really Dark Banishing as it can't kill a Knight of Holy Nimbus
but the credit is more than worth it.

Constructed: 3.5/5
Casual: 3.5/5
Limited: 4.5/5, removal doesn't get much better than this in Limited

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