I do like this card. I'm a big fan of the
uncommon lands from Future Sight. Tolaria West
is interesting, because it helps you filter
through lands...or Pacts...or Moxen...there are
a few things you can go get. And if you need to
just put it into play, you can tap it for mana
with no drawback really.
Blue just got a powerful mana fixer. Seriously,
why does Blue have a card that can search for
any land? Even Urza's Factory? Isn't that
Green's area? I suppose it's Blue because it can
also search for Ornithopter, Mishra's Bauble,
and the various Pacts. Actually, the Blue Pact
I'm not sure I want you to be able to search
for. This is definitely a powerhouse.
One of the special future sight lands. By far
the best in my opinion. This one has the
transmute ability. Which allows you to search
our any card with the casting cost of 0. That
would usually limit you to other lands but
within future sight it has given us the pacts.
So this card can get some very neat combo tricks
in getting any of the pacts for instant use or
getting a land to fix mana problems.
Limited - 3
Casual - 3
Constructed - 4
David Fanany
Player since
1995
Tolaria West
Tolaria West is the only card in existence that
can transmute for other lands - and considering
its potential power, I doubt we'll see anything
similar soon. In Standard play, it gets you
pieces of the Urzatron, Tormod's Crypt, any of
the Pacts, or even a land which generates a
color of mana you need. In Extended, add
Cloudpost, Glimmervoid, City of Brass, and
Blinkmoth Nexus. In Legacy, add Treetop Village,
Gaea's Cradle, Wasteland, and The Tabernacle at
Pendrell Vale. (Of course, Goblins can sometimes
kill you by the time you get 1UU on the table.)
The possibilities are huge, but it needs the
right deck. There's a lot less you can do with
it in limited play; most of the time it'll just
be an Island that comes into play tapped.
Constructed: 4/5
Casual: 4/5
Limited: 1/5
Arcane
Tolaria West
Constructed: Tron mages new best friend allowing
them to search up their missing piece to
complete the set and get them online. In block
U/B decks might run it to grab the Urborg that
are powering their Tendrils. The only downside
to this is that to go looking for that other
land you’re giving your opponent a window to
cast their spells without being countered
(unless you’re lulling them into a false sense
of security with the also searchable Pact of
Negation).
Casual/Multi: There’s all kinds of fun nonbasic
lands that you’ll want to go grab with this.
Contested Cliffs, Stalking Stones, and probably
more potently Tolarian Academy. There are less
great 0 casting cost spells that you will want
to get, but in a deck with Tolarian Academy, the
west branch can also get you 0 casting cost
artifacts to power out more mana on the Academy.
Limited: The best thing this card will do for
you in limited is help you access the colors you
aren’t seeing on the board, either due to color
screw or b/c it’s a splash color (like a single
mountain for strangling soot). I have seen some
people use it to tutor out their pacts, but I
feel the pacts greatest benefit is when the
opponent doesn’t know its coming. It’s not going
to do great things, but it might help you do
great things.
Constructed: 3.5
Casual: 3.5
Limited: 2
The Missing
Linc
-Balding
for just over 5 years
-Playing MTG for just over 10
Tolaria West
I like it. As a blue player, you know the zero
casting costs are out there and useful. In type
two, grab a pact. In extended, grab that
critical land. Beyond extended, well what else
could you want but tolarian academy (they put
tolaria in the name for a reason you know).
Constructed: 3
Casual: 3
Limited: 2
Necro
nomikron
MTG Rules Advisor
Tolaria West:
Urzatron decks will love this one. Search up any
tron piece. Price is prohibitive, however. Tron
decks will have problems getting UU. Still, it's
powerful.
Constructed: 4/5
Casual: 3.5/5
Limited: 1/5 (Who wants an island that comes
into play tapped?)
PsychoAnime
#1
Magic Noob in Canada since 2002
Transmutes for the Urza lands, Academy Ruins and
Pacts... what more can
I say?
Constructed: 5/5 in Tron, 3.5/5 in any deck with
a Transmute target,
1/5 everywhere else
Casual: 2/5, Tron is expensive
Limited: 1.5/5, it does Transmute for the Pacts,
but it's of very
narrow use