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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Thunderblade Charge
Future Sight


Reviewed June 8, 2007

Constructed: 2.75
Casual: 3.38
Limited: 3.38

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


DeQuan
Watson

* Game Store Owner

Thunderblade Charge - Friday

I love this card and feel that it's a bit overrated. Funny thing is though, it's costs the perfect amount to activate from the graveyard. Any less and it borders on too good. Anymore and it becomes practically unplayable. I don't think an aggro deck needs a lot of these, but just a couple should do nicely. I like the fact that you can have one creature do a number on the opponent if it gets through by itself. You can put more pressure on the opponent while putting fewer creatures at risk.

Constructed: 3
Casual: 4
Limited: 3.5

BMoor

Thunderblade Charge

It costs R more than Volcanic Hammer for the same effect. The bonus is that you can play it again for 2RRR. I'm assuming it stays in the graveyard so you can keep doing it. Five mana is more than most aggro decks want to pay for this, but then they do tend to play their hand out by turn five, so this could give them some late-game card advantage or speed up things against a control player. In Limited, games do run a bit longer, so you just might have 2RRR on your hands. And in Casual, you usually can force at least one guy through, so it works there too I guess.

Constructed- 2.7
Casual- 3.5
Limited- 4


David N

Friday - Thunderblade Charge

3 for 3 damage at sorcery speed. At this it is subpar at best. However it has a modified version of flashback for 5. With the pseudoflashback its still not worth making the cut. Stick to rift bolt if you want direct damage.

Limited - 1
Casual - 1
Constucted - 1

David Fanany

Player since 1995

Thunderblade Charge

Thunderblade Charge is reminiscent of Hammer of Bogardan, though it can only be returned conditionally. Fortunately, it only costs five mana to recur (as compared to eight with the Hammer) and is very synergistic with your creatures attacking. It's also strong against counters. Overall, I rate the Charge to be playable, though a deck may have to be designed specifically to abuse it. Recurring damage/removal is also strong in limited; I'd recommend picking Thunderblade Charge high if you have a significant red commitment.

Constructed: 3/5
Casual: 4/5
Limited: 3/5

Arcane
Thunderblade Charge

Constructed: Hammer of Bogardan was great so this must be too right? I want to say yes but I’m not seeing the potential just yet. Red doesn’t really have the evasive creatures that would be needed to make the most of this spell. I’d recommend shadow creatures like Looter il-Kor or Trespasser il-Vec (both pretty good ways of getting the Charge into the bin) but the heavy red commitment for the charge is going to stretch the mana base and make it harder than you’d think to be able to cast this over and over again. If you want re-useable burn you’re almost better of going with Arc Blade than this.

Casual/Multi: There are a few more evasive creatures in red that might make playing this a bit easier in a mono red build, with creatures like Blood Knight, Skirk Shaman and Firefright Mage. And the ability to hit one player with the creature then play the charge and target a different one seems like a good idea. Also note that it will trigger multiple times if you have creatures that can deal damage in both the first strike phase and the normal damage. The card is a mana vacuum but it can do devastating things.

Limited: The card comes with built in card advantage just for the simple ability to be cast again and again and again from the graveyard. This is going to make any attack coming from you hard for your opponent because if he lets anything through can mean he loses a good creature or takes more damage to the head which might put him in a position of making back blocks just to keep that card in the graveyard and off the stack. Not a splashing card, you really have to be committed to red already to get the use out of it, and you need to have creatures dealing damage to the opponent (making it a bit of a win more card) but if you’re there then you will notice the card can win games.

Constructed: 3
Casual: 3.5
Limited: 3.5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Thunderblade Charge

Well, I went out and bought 4 of these straight off and have not had the chance to play with these yet. However, in a sligh deck or red deck wins, then I think this will be a must. You may only put a couple in but that is really all that is needed. When I first looked, I did not notice the triple red in the repeat cost. That is hefty and thus makes this card likely only to in the monored deck. However, its cost ratio's are better than it's cousin the hammer as long as you can keep the creature beat comin.

Constructed: 3.5
Casual: 4
Limited: 4
Necro
nomikron

MTG Rules Advisor
Thunderblade Charge:

Definitely pick this in limited. Removal is removal, and recurring removal is even better. Constructed, however, is a different story: stick to char or incinerate (once Xth hits).

Constructed: 2/5
Casual: 3/5
Limited: 4/5
PsychoAnime

#1 Magic Noob in Canada since 2002
I'm a Yugioh player in addition to a Magic player so I value advantage
rather highly. 3 mana for 3 damage at sorcery speed is bad, but not
totally unacceptable but the fact that this does 3 damage for 5 mana
in your graveyard repeatedly is pretty good. It turns even a Nether
Traitor into a field obliterating machine or a really fast clock.

Constructed: 3.5/5
Casual: 4/5, some guy is going to use this in a weird way
Limited: 4/5, repeated removal!

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