This card was the prerelease giveaway card, and
it rocks. Four mana is a bargain for a
regenerating creature with power and toughness
equal to the number of swamps you control. Okay,
he’s only awesome in mono black decks, most
likely, but even so, Korlash is great for
constructed decks and for limited decks with at
least ten Swamps in them.
OK. I'm
not a huge fan here. But this card is far
from terrible. And as a matter of fact, if
I were to play monoblack, I'd likely play
this card. Grandeur makes it OK to have 3-4
copies in you deck. Korlash is a reasonably
cheap creature to play. Also, if you are a
fan of Nightmare, then you should LOVE this
guy. He's everything that Nightmare is and
more.
Korlash, Heir
to Blackblade
I smell the Urborg/Tendrils combo. He's great in
MBC, growing each turn and regenrating. Each
additional copy becomes free mana acceleration
(something Black can hardly ever do) plus
power-ups for the first one. But I think
Korlash's real strength is the regeneration.
There's a ton of big creatures in Magic, and
they all die to a Mortify just as easily. But
when your opponents waits for you to discard
your last Korlash and tries to kill this in
response, you'll never be so grateful to spend
1B.
Constructed- 4
Casual- 4
Limited- 2.8
-David N
Wednesday -
Korlash, Heir to Blackblade
Great finisher for black. Drop this guy late
game and it puts your opponent on a clock. He
will have to deal with it asap. With the
regeneration ability this may make it hard for
opponents to deal with. Also with the Grandeur
ability, drawing a 2nd legend doesn't sit as a
dead card. It may be discarded to make this guy
even bigger.
Constructed: 5
Casual: 3
Limited: 5
David Fanany
Korlash, Heir
to Blackblade
There are only two things that can prevent
Korlash from seeing play in constructed decks:
if Karma is reprinted in the Tenth Edition
and/or becomes fashionable as a sideboard card
in Extended before the next rotation; and if the
Tenth Edition and the Lorwyn block contain
absolutely no cards playable in mono-black
control (including having Phyrexian Arena
removed). Korlash swings for ridiculous amounts
of damage, regenerates, and the extra copies
find more lands and make the one in play
stronger. There's not much not to like, other
than the fact that a single regenerator can stop
him all day; but you're playing black, so you
should be able to deal with that too. In limited
play, you'll never use Korlash's grandeur
ability. On top of that, chances are you won't
be playing mono-black. But then again, maybe you
will be.
Constructed: 5/5
Casual: 5/5
Limited: 2/5
The Missing
Linc
Korlash, Heir to Blackblade
Simple,
effective, and powerful. This guy just gets
bigger and bigger as the game goes on.
While lacking invasion, black has the
ability to give him evasion (fear) through
other means. The Grandeur effect on this
guy is one of the better in the block. 4/4
regenerator for 4 in monoblack. This card
will be seen and hated.
Constructed: 4
Casual: 5
Limited:
4
Necro
nomikron
Korlash, Heir
to Blackblade:
Nice card. Quite flavorful. Nightmare -flying,
+regenerate, +legendary, -3 +B. (Translation:
Nightmare without flying, but, cheaper and can
regenerate, but has the legendary drawback.)
The grandeur mechanic is neat, though it won't
come into play in limited. Overall, a solid
card, especially in limited (regenerating
beatstick that gets bigger? sign me up.). Casual
players can find a place for him in a mono-black
control (beware mutilate, though, short of
pumping up korlash via another effect, he won't
survive it.)
Constructed: 4/5
Casual:4.5/5
Limited:4.5/5 (only just 4.5/5 because he *does*
require 4 or more swamps down to be real good).
PsychoAnime
If it comes out as a 4/4, then it's already worth
it. But seeing as how this
grows as more Swamps are played and it's
Grandeur ability is quite decent,
giving you 2 untapped Swamps for the price of 1
card.
So in summary, we have a 4/4 with regeneration
plus the ability to get bigger
and fetch more Swamps all built into one 4
costing creature. Obviously, this
card is pretty good.