I like the IDEA of this card, pumping up
creatures with no abilities sounds very fair and
balanced to me. The more I think about it,
though, the less I like it. There really aren’t
that many creatures you really want to play that
don’t have abilities, either in limited or
constructed. A pump up enchantment like this
makes bad creatures a little better, but not
enough for you to build your whole deck around
it. In the end, this card represents an
interesting idea that just doesn’t get it done.
This card
is interesting. And it's definitely a card
that you need to build a deck around. The
only bad part though is that it forces you
to play with subpar cards. Creatures with
no abilities are pretty bad on their own and
that's not good. Interestingly though, this
card is neat against cards such as Humility
to give your creatures a bigger bonus.
Right now though, with there being Gaea's
Anthem and Glorious Anthem, you have better,
cheaper choices that work for ALL your
creatures.
Well, it reminds me of Earth Surge. Except Earth
Surge needed you to have a lot of cards that
turn lands into creatures to be relevant. This
gives a bonus to something that already IS a
creature, so it should be better, right? Well,
it works great in Saproling decks, but they
hardly needed the help. In Limited, you'll
probably pick up a few vanilla cre-- wait, how
many of those are there in Spiral block? Do
face-down creatures get a bonus from this? I
guess you could build a deck around it full of
Norwood Ranger, Elvish Warrior, Watchwolf, etc.
But I just don't expect much from it.
Constructed- 2
Casual- 3.1
Limited- 1.1
-David N
Friday -
Muraganda Petroglyphs
A bigger, slower, worst version of gaea's/glorius
anthem. +2/+2 for 4 wouldn't be bad, except for
the fact that the creatures must not have any
abilities. Now there are a few vanilla creatures
out there such as blade of the sixth pride which
are worth playing but besides a handful this
enchantment won't be much use. I figure maybe
this could be comboed with tokens also. But if
you are looking for global enchantments stick
with the original one. But I must mention the
full art of the vanilla creatures is beautiful.
Constructed: 4
Casual: 2
Limited: 2
David Fanany
Muraganda
Petroglyphs
At first, this card looks absolutely awful. Why
would I play creatures with no abilities, you
wonder, when I could play creatures with
abilities? Muraganda Petroglyphs boosts
Saprolings (from Vitu-Ghazi or otherwise),
Assembly Workers from Urza's Factory, Elephants
from Call of the Herd, Centaurs from Centaur
Glade, and all of the full-length art creatures
(Nessian Courser, etc). For that reason, it'll
be a hit in casual play if nothing else. In
limited, it's a little tougher to make it work,
but if you picked up some Thallids it's not too
bad - just as long as your opponent didn't pick
up any Thallids.
Constructed: 2/5
Casual: 4/5
Limited: 2/5
Arcane
Reviews by
Arcane
Murganda Petroglyphs
Constructed: There aren’t enough no ability
creatures in the constructed formats to make use
of this in constructed in standard or extended.
All the creatures you really want to play do
something else for you even if it is a smaller
ability. My friend behind me as I write this is
naysaying and telling me that you’d run this
with Savanah Lions and Watchwolves, etc. But I’d
prefer to just stick with Glorious Anthem and
give the ability to anything I’d put out.
Casual: A budget deckbuilders dream. Take the
stack of commons from the core set and start
plopping them down. Green is a traditional color
of bigger creatures at lower prices in sacrifice
of abilities which makes the Glyphs that much
better. The only problem is that your +2/+2’d
creatures don’t have the abilities they need to
get their extra damage through so will probably
just get chumped. Also lose points with the fact
that Gaea’s Anthem came out in green the set
before it.
Limited: I like this card a lot for limited
because of one thing: saprolings. There are so
many produced of these little 1/1 tokens running
around in the limited scene and it’s fairly easy
to be picking up a lot of them. And odds are
early in the draft you’re going to be grabbing
cards like sporesower and deathspore thallids.
Combine this with cards like Sprout Swarm to
have a buyback spell that makes 3/3s for 5 mana
is alright in my books. Just be careful of this
strategy and don’t run the Sporoloth Ancient as
he’d make all your new 1/1s have the ability to
remove fungus counters which kills your tactic
in its tracks. Also gets some minor points for
combining with the new textless creatures in
Future Sight making the Nessian Courser an
impressive 5/5.
Constructed: 1
Casual: 2
Limited: 4
The Missing
Linc
Muraganda Petroglyphs
The power
of this card may soon be seen in some
constructed deck. In the right deck, at 4
mana, this enchantment may see some play.
Lets see now...first turn lion. Second turn
attack for 2 and play a 2/2. Third turn
attack for 4 and play a 3/3 dude. Fourth
turn, pay the Petroglyphs. Now you are
attacking with a 4/3, a 4/4, and a 5/5.
That's 19 points delivered on turn 4,
provided nothing goes wrong. Not bad. Too
bad things can go wrong. Too bad it effects
their creatures as well.
Constructed: 2
Casual: 4
Necro
nomikron
Muraganda
Petroglyphs:
Talk about a low-note to end the week with.
Between this and the last card... A constructed
deck would have to be built around this card for
it to be decent, and it's not really worth being
built around. Limited, you're going to be
helping your opponent out about as much as
yourself.
Constructed: 1/5
Casual: 1/5
Limited:1/5
PsychoAnime
On the bright side, this makes Call of the Herd
pump out 5/5 tokens. Other
than that, this card pretty much stinks.
Unless a creature has really impressive
power/toughness : mana cost ratio,
which only a couple exist, they aren't worth
playing because creatures with
abilities are essentially multiple cards in one.
I'd rather play those than
ability-less creatures anyday.
Well, it does make Saprolings pretty strong
meaning it could be better than
Gaea's Anthem if you happen to make A LOT of
tokens.