I have to dislike this card. It's asking me to
put all my eggs into one basket. Spirit Link on
a creature is fine. Griffon Guide on a creature
is fine. Trying to get me to play this on top of
all this is just asking me to get greedy. I
can't say that I'm a fan. When it sticks and the
creature lives, you'll look brilliant. When it
doesn't, you're going to feel really bad about
it.
For only two mana, +3/+3 and three abilities are
a nice payoff. What's the catch? You basically
have to be running Auras.dec, because this card
just screams "pile of Auras on one creature".
That strategy has always been a lot of fun, but
pretty toothless when one kill spell can send
the whole stack of auras tumbling into the
graveyard like Jenga. If one of the Coronet's
abilities protected the creature it was on or
the Auras attached to it, like Shielding Plax,
then I'd rate this very highly. As is, the only
protection is increased toughness, which is
situational at best. It's a strong effect, but
will you get in enough swings with it to make
the potential card disadvantage worth it?
Constructed- 2
Casual- 4
Limited- 2.5
Aethereal
Thursday -
Daybreak Coronet
Being an Aura that requires another Aura on the
creature, and costing 2 white, leaves this right
out of Standard. In Block, maybe a decent card
for the White Weenie decks, as it can give them
a huge pump, but it's probably not necessary.
Not to mention that WW has been pretty much
hated out of Block. This card has a lot going
against it because it already requires an Aura
and you're just totally setting yourself up to
get 3 for 1'd if you put it on something.
In casual, I'd rather play Armadillo Cloak
because it gives trample.
In limited, worth considering if you have a
handful of Auras to use it with. It can swing
the game in your favor if it sticks for a while.
Now this is
an intersting card. It is a creature
enchantment that can only enchant a creature
that is already enchanted. First off creature
enchantments are already a bad play besides
griffin guide because if your opponent has
removal he has taken care of 2 cards for the
price of one. So having even more creature
enchantments is a huge problem. But at just WW
it does have a huge payoff. If you can somehow
protect the creature it will be worth playing.
Also might see play in mono white weenie decks.
Constructed: 2
Casual: 2
Limited: 2
David Fanany
Player since
1995
Daybreak
Coronet
In constructed play, Auras usually just invite
you to be on the wrong end of a two-for-one, and
Daybreak Coronet is no exception. In fact, it
goes one step further and asks you to find a
creature that's already enchanted and lose three
cards when the opponent has Condemn. Even on
Aura-friendly creatures like Silhana Ledgewalker
and (come July) Troll Ascetic, it makes a
Damnation net three-for-one card advantage when
there's only one creature on the table. Not a
very attractive prospect. The Coronet does look
pretty hot on a Yavimaya Enchantress, though.
Constructed: 1/5
Casual: 4/5
Limited: 2/5
The Missing
Linc
-Balding
for just over 5 years
-Playing MTG for just over 10
Daybreak
Coronet
A card that decent potential in the perfect
deck. However, it requires the perfect deck.
Most players realize that enchant creature cards
are usually duds as they usually spell out card
disadvantage. However, in a retether, mesa
enchantress decks or older decks where your
enchantments are put to many uses, this may see
play. Otherwise this card will rarely see play.
Constructed: 2 (because it is very limited to
certain decks)
Casual: 1
Limited: 1
Necro
nomikron
MTG Rules Advisor
Daybreak
Coronet:
Horrible. Running 'enchant creature' spells
already puts you at a risk of suffering from
card disadvantage. This one more so because it
requires you to have something else attached to
it as well.
Constructed: 1/5
Casual: 2/5
Limited: 1/5
PsychoAnime
#1
Magic Noob in Canada since 2002
That's a lot of abilities on that aura, but I
generally hate auras unless they
enchant my opponent's stuff. I'm a Yugioh player
as well so advantage is even
more important to me than to the average Magic
player. The problem with auras
if you don't know yet is that you lose 2 cards
when the creature is destroyed
by a single your from your opponent. They lose 1
card, you lose 2.
This card gets worse that that in that you need
to enchant a creature with an
aura. That's just asking for a 3 for 1. That's
bad. The only way to negate
this weakness is to enchant a creature that's
hard to destroy, and usually
that's a creature whose toughness as there's a
lot of burn damage removal
right now. Sadly, a creature with strong
toughness probably wouldn't need the
aura in the first place making this a horrible
card.
In Limited though, successfully enchanting this
on something usually means game,
so have a go with it as a late pick if you for
some reason have Dust Corona,
which is a bad card, but that's another story.