Have any of the spells with Ripple made a splash
in Constructed yet? No. Most likely because you
can only have four of them in a 60-card deck. Or
maybe it's because they don't do enough on their
own? What if you could give Tidings Ripple 4? Or
what about a White Weenie deck where every
weenie has Ripple 4? Well, nobody's playing
Thrumming Stone, so I'm guessing that it's not
all that appealing.
When we first reviewed the Stone (as Coldsnap
was the newest thing on the shelves), I called
Thrumming Stone "a cute trick alongside heavy
library manipulation and little else". Well, now
Scry is back, so this cute trick just might find
its home. Or maybe it'll just be forgotten.
Constructed- 2
Casual- 3.6
Limted- 2.5
Aethereal
Thursday -
Thrumming Stone
Ew. All it does is possibly allow you to play a
spell and get a copy or two for free at no cost.
So, in a way, it's like a tweaked Mirari.
However, it suffers from two problems: a) it
costs 5 mana and b) you're not guaranteed to hit
a copy. If the Ripple spells don't see play in
Standard right now (and I mean the decent ones
like Surging Flame), why should this see play?
I'd play Mirari long before I played this.
In casual, here's the combo: Thrumming Stone +
Relentless Rats. That's all that I think needs
to be said.
In limited, heck no, even in Coldsnap. You'll
have more copies than you would in a typical
block draft, but still, it's not worth it.
Another very interesting card.
This card can be comboed with other cards with
ripple. This mechanic was only shown in the
coldsnap set so your choices are very limited.
However since each instance of ripple is
resolves seperately you may be able to go
through your deck and get multiple copies of the
spell for free. Due to the limited choices of
ripple cards the stone is not very useful.
Constructed - 3
Limited - 1
Casual - 3
David Fanany
Player since
1995
Thrumming Stone
It's pretty awesome with Relentless Rats and . .
. that's about it. I suppose you could use
Congregation at Dawn to put three Loxodon
Hierarchs on top of our library and then ripple
them all into play at once - but for that much
mana, you could also just play something that
wins the game. In limited play, where you don't
have to worry about the Rule of Four, Thrumming
Stone looks a little better, at least until you
remember that it's rare and all the other ripple
spells are commons. You're much more likely to
pick up seven Surging Flames than to arrange a
situation where you can do something good with
Thrumming Stone.
Constructed: 1/5
Casual: 3/5
Limited: 1/5
Arcane
Constructed:
Not much has changed in the game since the card
was last
reviewed on this site back in Sept '06. Deck
construction limitations just
don't allow this card to be much more than a
chance ability to make this
artifact's ability useful. Future sight did
bring back one mechanic that
slightly improves the abilities of the stone for
standard, scry; but even
still, I just don't think a 5 casting cost
artifact that doesn't relaly do
much on its own will affect the constructed
formats that much.
Casual: My favorite use for thsi card was to use
it in conjunction with
"____" from Unhinged (the shapeshifter that has
the ability "1: This card's
name becomes the name of your choice. Play this
ability anywhere, anytime."
What it allows you to do is play any spell,
change the name of _____ with
ripple on the stack, then ripple again changing
the name of ___ as desired.
I wholely believe that fun is at the nature of
this card. Don't expect it to
win you very many games, but if you're a player
that enjoys coin flipping or
dice rolling effects will enjoy the ability to
turn your deck into a slot
machine.
Limited: This card was a beast in limited.
Anyone that played in Coldsnap
limited knows the brokeness of the ripple
mechanic in dekcs without the 4
per deck rule and a reduced deck size, allowing
hordes of 2/1 Sentinels or
+2/+2 enchant creatures. Now amplify that by
turning any spell you have into
many other copies. It relies a bit on drafting
multiple copies of spells,
but for the most part in draft you can manage to
get a few copies of some of
the more decent spells in your color.
Constructed: 1.5
Casual: 3
Limited: 3.5
Me: 5/5 (For not mentioning Relentless Rats.)
The Missing
Linc
-Balding
for just over 5 years
-Playing MTG for just over 10
Thrumming Stone
This card has been popular in legacy formats
where you can create superswarm of rats when you
play relentless rats. Because your deck can have
as many of these as you wish, you play one,
ripple, find another that goes into play,
ripple, find another, rinse repeat. Give them
haste and the game is done. Otherwise, this card
has little use. Very narrow. It is not to often
that you will find a copy of a card in the next
four. You can dedicate some combo to this and
make some use but there are better ways to make
use of your library manipulation.
The fact that
actually hitting another copy of a spell is
highly
improbably is enough to make this card
unplayable. If you want to
play junk legendary artifacts, this will be one
of your top picks.
In casual, only Relentless Rats can boost its
score from rock bottom
to bad, but remember, it's still bad. There's no
casual application to
this card outside of Relentless Rats. Well,
there's Proteus Staff but
the point still stands.
In limited, the deck is smaller but getting
multiple copies of a card
is also smaller. That means this still stinks.