This hasty wall may not seem very exciting, but
in limited, this creature’s ability is very
useful. Generally speaking, players are usually
willing to play a creature with this type of
ability regardless of the creature’s ability to
attack and block. Bonded Fetch is not good at
blocking, not allowed to attack, but the first
ever wall with haste does an important job in
limited and does it well. It’s kind of awesome
tapping out to play this
0/2 on turn three and then USING it at the end
of your opponent’s turn.
Bonded Fetch helps you improve your hand. In
Time Spiral limited formats, Bonded Fetch also
provides a valuable outlet for your Madness
cards. In limited, blue/black Madness decks have
steadily gotten worse with the addition of
Planar Chaos and now Future Sight, but this
draft archetype is still playable and Bonded
Fetch is a card that helps this deck. No chance
in constructed, though.
Bonded Fetch
Anything that can sift through your deck like
this is worth playing-- it seems like you're not
getting extra cards, but you're adding a random
card from your deck to your hand and then
discarding the worst card out of what you now
have. Meaning every activation will either
improve the overall quality of your hand or get
a useless card off the top of your library so
you're more likely to draw a good one. And
that's not even factoring in all the Madness and
Scry cards in TS block that this works well
with. Haste is just gravy, getting you that one
extra activation. And the whole 0/2 defender
thing just makes it immune to Zealot il-Vec or
Fledgling Mawcor. In Limited, if you're in blue
by the time this comes around, take it. In
Constructed, if your deck is blue and you need
some good card draw or a Madness outlet, play
it.
Constructed- 3.5
Casual- 3.5
Limited- 4
Aethereal
Wednesday -
Bonded Fetch
For 1 extra mana, you get a Looter that can be
used the turn you play it. This is better in the
late game than the original, and worse in the
early game. I'd take the original (or, nowadays,
Thought Courier) over this for a couple of
reasons, most notably the fact that most blue
decks will want to leave 3 mana open on their
third turn for a Cancel. I would rather this guy
have Flash instead of Haste, because then I
would strongly consider him over the Looter.
Maybe good in Block though, for Madness.
Play the original (or, again, Thought Courier)
in casual, as it can also attack for 1 if it
needs to.
In limited, a solid pick, as he helps you dig to
your more powerful cards, and can fuel some
Madness.
Constructed - 2.5
Casual - 2
Limited - 3.5
David Fanany
Bonded Fetch
Certainly a very unique card. You could play
this in a reanimator deck over something like
Thought Courier since it doesn't die to a single
Darkblast, but even then I'm not sure it does
enough; for the same cost you could have
Compulsive Research, which basically does the
same thing better. For one mana less you can
have Magus of the Bazaar, which you can start
using the same turn as Bonded Fetch and which is
better for Dredge because it lets you discard
three cards. I'd still try it out somewhere,
though, because you don't have to wait to
activate it, unlike the Magus. In limited, the
Fetch gives you card selection and an outlet for
your madness and flashback cards. What's not to
like?
Constructed: 1/5
Casual: 2/5
Limited: 3/5
Necro
nomikron
Bonded Fetch:
I don't know that a merfolk looter with -1/+1,
defender and haste makes it worth 1 mana more.
It's still just card selection, not advantage.
Constructed: Not that great here. We have
similar cards and they don't see play. Same
thing goes for casual.
Limited: Madness enabler, card selection to let
you dig for your bomb. I'm not too keen on the
cost, even here, but, oh well.
Constructed: 2/5
Casual: 2/5
Limited: 3.5/5
PsychoAnime
Review by PsychoAnime
The fact that better looters aren't being used
means this shouldn't be used as
well.
In casual, the abudance of looters makes this
card completely useless, and
looters are even particularly good.
In limited, this card doesn't even attack.
That's bad.
Well, it's still better than Blade of the Sixth
Pride.
Standard: 1/5
Casual: 1/5
Limited: 1/5
Linc
Bonded Fetch
This card
won't replace the looter as the looter can
do some attacking if the card trade is not
needed. However, I love the picture on this
one. In limited, this card is good for
providing a madness outlet. Some may choose
to use this in constructed as it will allow
you to dump what you need in the yard before
the forth turn reanimate spell. However, I
just don't see how this is better than other
options. The two toughness is the only
advantage.