I love everything about Sacred Mesa. Overall, I
would have to say that Sacred Mesa is
overpowered for its cost and very possibly out
of flavor for its color, but that stuff is Mark
Rosewater’s problem, not mine. Sacred Mesa can
be the MVP in your sealed or booster draft deck,
but Mesa is even more powerful in constructed
decks. Having said all that, history shows that
this very powerful card has not really received
that much love from constructed tournament
players. What makes this card so unfairly good
is that you can create such an overwhelming army
of FLYING tokens. What makes this card fair is
that you have to sacrifice a token each upkeep.
Sacred Mesa is far from the best turn three
play, but if you can keep putting more Plains in
play, its far from the worst turn three play as
well.
A token engine this efficient, that even makes
flying tokens, can hardly fail to overwhelm
anyone. As long as you can play it and make a
Pegasus to sacrifice in the same turn, or you're
already using Pegasi anyway, you can easily get
3+ power worth of fliers out each turn. This
single card is the reason that Krosan Grip got
printed. Well, that and they were showing off
the Split Second mechanic.
Constructed- 5
Casual- 4.5
Limited- 5
David Fanany
Player since
1995
Sacred Mesa
If you're playing a white control deck, Sacred
Mesa will probably be one of your favorite
cards. It makes a horde of evasive creatures
that block until Ragnarok or win the game, and
it's hard to stop (watch out for Pithing Needle
and Sulfur Elemental, though). If you have to
play against white control decks, you will
probably curse the day they invented this card.
Hang on to your Pithing Needles and Sulfur
Elementals if you expect to see a lot of Sacred
Mesa.
Constructed: 4/5
Casual: 4/5
Limited: 3/5
Necro
nomikron
MTG Rules Advisor
Sacred Mesa:
Solid card all around. I'll take it in limited,
standard and casual, thank you.
This card is superbly balanced: upkeep, but,
it's optional (tosses the card). Produces flying
tokens on the cheap, and it's reasonably costed
all around.
It's only issue in multiplayer is its power
level: this card will paint a huge target on
your head, and for good reason.
Constructed: 5/5
Casual: 4/5
Limited: 5/5 (Only because I can't go higher)
PsychoAnime
#1
Magic Noob in Canada since 2002
Sacred Mesa
This is not Mobilization. It's better than
Mobilization. Although it requires 1 a Pegasus
sacrifice per turn, essentially 1W, the tokens
it gives gets evasion and that makes this a
powerful finisher in a control deck. It doesn't
cost that much either to play so it's easy to
back this up with counters even on earlier
turns.
In casual, it simply makes a lot of tokens. It's
also decent in multiplayer as it keeps other
players from attack you, that is if they don't
gang up on you when they see this casted, but
this is usually casted when things are under
control so that's ok.
In limited, it requires a lot of white mana, but
still very powerful as there's very little
enchantment removal and have just 2 white mana
source could give you a steady stream of 1 token
per turn.
Constructed: 3.5/5
Casual: 3/5
Limited: 3.5/5
Meb9000
Sacred Mesa
Welcome to what is apparently White Control
week! Today, we look at a card that has gone up
and down in popularity over the past months, but
is currently doing pretty well.
Sacred Mesa is a solid choice for a finisher in
any W/x control deck. There are all sorts of
variants out there, whether it be Mono W
Gauntlet of Power decks, U/W Martyr Snow
Control, etc. Mesa ensures a continuous volley
of creatures that is difficult to stop. Even in
a pinch, this card can do well against aggro
decks for sure. Mesa requires a heavy dedication
to white to do well, so be sure to plan your
decks accordingly.
Constructed: 4/5
Limited: 4.5/5
Swordmaster13
Monday's card
is Sacred Mesa, a card first seen in the Mirage
block but reprinted in Time Spiral. For three
mana, you get an enchantment that allows you to
make 1/1 flying Pegasus tokens but forces you to
sac a Pegasus or sac the enchantment itself. I
don't know if any deck ever ran this when it
first came out but no deck I know of now does
and with good reason. They haven't made any
really awesome Pegasi(that's the plural form of
Pegasus) and the tokens themselves will most
likely get sacced thanks to the enchantment so
they'll never really be useful to you. Perhaps
if you can make a ton of Pegasus tokens, this
could be good, but then a deck would have to be
made around what is a pretty mediocre token
generator.
Limited:
1/5
Constructed:1/5
Aethereal
Monday - Sacred
Mesa
A really powerful white control card. Of course,
any token producer this cheap tends to be pretty
strong, but the fact that this makes flying
tokens is what puts this over the top. The
upkeep cost is no big deal at all, especially
since you're likely to drop this later so you
have plenty of mana and/or countermagic to
protect it. Just watch out for things like
Krosan Grip and Sulfur Elemental, although the
latter isn't seeing nearly as much play as he
used to.
In limited, DUH. This will end the game quickly
if it isn't stopped.