This little guy is fun to play and extremely
useful at times. In limited or constructed, you
can often use a 2/2 for two mana that can be
useful in combat and useful to destroy the
occasional annoying enchantment. On the other
hand, the Unicorn is nothing amazing, just a
hard working guy in the middle of you deck.
When it comes to situational effects like
destroying enchantments in sideboardless formats
(like casual), there's three schools of thought.
One, include them and risk drawing a dead card.
Two, cut them for more useful cards and risk
randomly losing to Worship or whatever. And
three, run creatures that can do them, so you
have access to the effect but can still attack
and block if you don't need it. That's what
Ronom Unicorn is for-- players who don't want to
roll over and die in the face of Faerie
Tauntings, but don't want to topdeck a
Naturalize when they needed a blocker.
Constructed- 3.5
Casual-4
Limited- 3
Aethereal
Wednesday - Ronom Unicorn
A handy piece of white enchantment removal that
doubles as a good card for white weenie. Even in
that deck, though, I wouldn't maindeck this;
instead, keep it in the side deck for when you
need it, as there are better maindeck candidates
for the white weenie deck. Like yesterday's
card, this guy basically speaks for himself.
In limited, decent if you're white, but not that
great. He'll probably be a 2/2 for 2 more often
than he will be an enchantment removal spell.
Constructed - 3
Casual - 3
Limited - 2.5
David Fanany
Player since
1995
Ronom Unicorn
I was a big fan of Kami of Ancient Law before
Kamigawa rotated out of Standard, so I'm a big
fan of Ronom Unicorn now. The disadvantage to
these creatures compared to, say, Cloudchaser
Kestrel is that they can be removed before the
opponent plays the big enchantment, but the
advantage they have is that their ability
doesn't trigger immediately, and so won't be
wasted if the opponent never has the
enchantment. It's not being played much right
now with Standard's emphasis on control decks,
but it's a solid creature that we probably
haven't heard the last of.
Also, I like unicorns.
Constructed: 3/5
Casual: 3/5
Limited: 2/5
Arcane
Ronom Unicorn
Constructed: Anyone that saw the coverage of the
last Extended Pro Tour should be aware of the
rush the on hand dealers had keeping up with the
demand for this and its estranged Kawigawa
cousin the Koala (Kami of Ancient Law). Many
said that they could have sold playsets of the
card for $20-30. Why the demand? Well the
extended Meta was being defined by the Enduring
Ideal deck chock full of its power enchantments
that can quickly lock a game up. The Ronom
offers a means of both swinging into your
opponent and popping off for its effect as long
as it is suddenly surprised by a split second
card. The versatility of being a threat and the
source of an effect is a sure sign of a
tournament worthy card (look at cards like
Eternal Witness, Dark Confidant or Meddling
Mage). Only time will tell if the Extended scene
shifts once again to require them in such high
quantities, but in a meta where there are few
problem artifacts and more enchantments that
you’re worried about you may wish to consider
this card in your white sideboard instead of
disenchant.
Casual: I prefer the Kami here as there is just
more support in casual for Spirits, like
soulshift and spirtcraft triggers and it dodges
one of the best pieces of casual removal that
exists, Rend Flesh. If you don’t have access to
old Kamigawa cards this is still a great card to
keep in your deck for the fact that it is a Bear
and will help you deal with problem enchantments
that for some reason a plethora of casual decks
just refuse to provide an answer to (red and
black decks are excused from this).
Limited: There really weren’t any great or
powerful enchantments that you had to worry
about in Coldsnap limited, though I’m sure if
you were drafting the full Ice Age block there
are a few others that might garner attention
(the major ones I can think of being
Necropotence, the COPs, Counterbalance, Frozen
solid, Lure, to name a few). It’ll probably stay
in your sideboard though unless you’re starved
for 2 drops.
Constructed: 2.5
Casual: 2.5
Limited: 2
Necro
nomikron
MTG Rules Advisor
Ronom Unicorn:
This guy has his uses. Sideboard this in any
weeny or creature-based deck that runs white.
2/2 for 1c that has a sac ability is pretty
solid.
There's quite a few decks that I've seen that
use white creature bases that run this guy in
the sideboard, Boros being one of the big ones.
Constructed: 4/5
Casual: 4/5
Limited: 3.5/5
PsychoAnime
#1
Magic Noob in Canada since 2002
Ronom Unicorn
It's a 2 mana for a 2/2, but it's effect is
rather hard to use because there's nothing to
kill short of Oblivion Ring. It's going to be a
2/2 most of the time and that hardly cuts it in
today Standard with numerous 1 mana 2/2 and 2
mana 3/3.
In casual, there's still not much use unless
someone happens to be enchantment heavy, which
is more likely here but still does not occur all
that often.
In limited, it's a good early drop but there's
next to nothing to kill here short of
Hibernation's End and Frozen Solid so it's
mostly a Bear here.
Constructed: 2/5
Casual: 2/5
Limited: 3/5
Meb9000
11/14
Ronom Unicorn
Today, we look at the estranged, four-legged
cousin of Kami of Ancient Law, Ronom Unicorn.
On its own, it is a basic and efficient weenie
that white has had tons of of over the years.
The ability is really metagame dependent, but it
could be of use in Lorwyn Standard, since
Oblivion Ring, Militia's Pride, Forced Frution,
etc. are getting to be popular. The effect is
typically to simple to warrant inclusion in
decks, since one could use Evoke creatures for a
cheaper cost (see Wispmare), or just use more
powerful options. Unicorn is still decent in the
sideboard, though.
Constructed: 2/5
Coldsnap Limited: 1/5
Swordmaster13
Wednesday's
card is Ronom Unicorn from Coldsnap. For 2
mana, you get a 2/2 that kills enchantments.
Not wholly impressive, really. White has plenty
of enchantment kill, but he is cheap and can
trigger sac effects.