A 3/3 for two mana is always good, even if it
does only get to attack once. But its other
ability make it good for 5 damage anyway, so
it's like a cheap Lava Axe that could also block
a creature. Awesome in a red aggro deck.
Elsewhere, why would you bother?
Constructed- 3
Casual- 3.5
Limited- 3.5
Aethereal
Wednesday -
Keldon Marauders
This is one of those cards that goes well with
the Greater Gargadon in a red deck (another one
being Mogg War Marshal). On his own, he's still
pretty good, as he's effectively an
opponent-only Shock for 2 mana, plus a 3/3 body
that might be able to off one of their guys or
get in for a few points before going away. Then,
when he's about to vanish, you instead sac him
to Greater Gargadon and get a free counter off
of that guy. This guy isn't as good as Mogg War
Marshal, but he's still a decent red creature.
In limited, I wouldn't bother, because of the
Vanishing.
Constructed - 3
Casual - 2
Limited - 2
David Fanany
Player since
1995
Keldon
Marauders
The Marauders aren't big on beating down, seeing
as they'll only ever attack once at most. On the
other hand, what they do offer is another couple
of points of reach, along with a 3/3 blocker or
an attacker of opportunity, making them strong
against both aggro and control decks. They also
interact very well with Greater Gargadon and
Whitemane Lion. Red decks in Standard seem to
have suffered from the rotation of Giant
Solifuge and Char, but if another speed deck
emerges, expect Keldon Marauders to play a role.
Constructed: 3/5
Casual: 3/5
Limited: 2/5
PsychoAnime
#1
Magic Noob in Canada since 2002
Keldon
Marauders
This is essentially 2 mana for 5 damage or 2
mana for 2 damage and a 1 for 1 trade. Both of
them are not bad. Even in a tribal block, the
damage potential of this card makes it still
very playable.
In casual, this is a very affordable card for
any red based aggro deck. It kind of sucks in
multiplayer though so it loses some points here.
There's a lot more life to deplete in
mutliplayer than in a duel.
In limited, it's a great card. It's an early
play that does decent damage. Jhoria's Tmebug is
here too, if you happen to play it.
Constructed: 3/5
Casual: 2/5
Limited: 3/5
Meb9000
Keldon
Marauders
As we continue to review R/G beats cards, we
look a card I have much personal hatred towards,
Keldon Marauders. This card is simply the
essence of the quick Red beats style, and has
been making numerous appearances ever since
Sadin piloted a playset in his Red Beats+Goyf
deck. Marauders pings the opponent twice just
for sitting on the board, and pretty much no one
is ever going to block something that will die
next turn anyway. His 3/3 body also will likely
trade with any early blockers, making this
usually a 5-damage spell for 2 mana. A solid
creature for sure.