In a world without Earthquake, this is better in
almost every way. Not only is it nigh
uncounterable as long as you have RRR, it wipes
the board of what you want it to. Your
opponent's guys die, your Dragon lives. Aggro
will be more popular now that Lorwyn's out, and
that means any card that can kill a wave of
little guys all at once is extraordinarily
valuable.
Constructed- 4.5
Casual- 4
Limited 4.5
Aethereal
Thursday -
Molten Disaster
Now this is a pretty handy board clearing card.
It is very mana intensive, but it WILL clear the
board of small things. And again, it goes well
with Greater Gargadon if you have creatures out
when you use this (what is this, things that are
good with him week?). The option to add split
second is just icing on the cake. A solid red
card overall, but it doesn't replace Pyroclasm;
it has its own place.
In limited, great for clearing the board or
dealing those last few points needed to win
(remember, this hits players too).
Constructed - 3
Casual - 3
Limited - 3
David Fanany
Player since
1995
Molten Disaster
Like its ancestor Earthquake, this card gives
you a high level of control over the size of the
disaster, ideally so that your creatures survive
and your opponent's don't. That versatility
alone would make it playable. The fact that the
kicker allows you to kill Troll Ascetic, Augur
of Skulls, Korlash (if you have enough mana),
and get through a counter wall puts it over the
top. I expect this card to see a lot of play in
the next year.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
PsychoAnime
#1
Magic Noob in Canada since 2002
Molten Disaster
This card has won so many games for me it's not
even funny. 90% of the time I need to topdeck
something for the win, it's this card. Split
second is really good, as it can kill Troll
Ascetic against opponents that do not set up
regeneration shield during upkeep. It also wipes
the board clean against any creature based deck.
It's also a key player in mono red Stuffy Doll
burn.
In casual, it still wipes of the field. In
limited, it has a heavy red mana requirement but
seeing as how it's mass removal and burn damage,
it's still extremely good here.
Constructed: 4/5
Casual: 3/5
Limited: 3.5/5
Meb9000
Molten Disaster
Here we have a very interesting spell from
Future Sight that many people thought would be
U/R control's best friend, but since the
Urzatron left Standard, that has yet to be the
case. In any regards, Disaster works well as a
finisher for R/G decks that use a lot of mana
elves and have already been turning on the
offense for most of the game. It also helps deal
with hordes of ground-pounders as well. The
ability to give this split-second is just gravy,
since it just laughs at the various Teaching and
Mono U control decks out there.