Anyone will tell you that the problem with the
"Champions" is their sheer vulnerability to spot
removal if you only have one other creature of
the right type. There's a lot of truth in that.
But in creature-on-creature matchups, which
there should be a lot of when Lorwyn becomes
legal in Standard, they're very hard to beat.
Add in an Imperious Perfect or two, and Wren's
Run Packmaster dominates any deck that wants to
win by attacking. The reason I don't rate it
higher for constructed is because I'm expecting
Terror and Temporal Isolation to see lots of
play. But hey, feel free to prove me wrong!
Constructed: 3/5
Casual: 5/5
Limited: 4/5
The Missing
Linc
-Balding
for just over 5 years
-Playing MTG for just over 10
Wren's Run
Packmaster
Not hard to champion an elf. As a matter of
fact, this is likely the easiest champion to
keep. Turn three is an easy opportunity to get
the wolf's howling with a turn one or turn two
elf. Then, with some further mana acceleration,
the wolf's will run as a pack stomping down
anyone in their way. The jury is out if this
will see constructed. It is not likely to be a
damage dealer, but when you need some defense to
drive something else through, this is great. In
limited, it does not get any better. I wish I
could have put this into my prerelease deck.
Constructed: 3
Casual: 4
Limited: 5
PsychoAnime
#1
Magic Noob in Canada since 2002
Wren's Run
Packmaster
3G for a 5/5 is impressively efficient, but
you'll need an Elf in play first to do so.
Naturally, this will be something like Llanowar
Elf. Successfully getting this out on turn 3 is
a powerful play, but if this ever becomes a
force, stuff like Terror, Slaughter Pact and
Incinerate will be running wild, making this
thing a lot more difficult to play. If your
opponent does not have a Terror or something
similar, then you have a pretty good chance of
winning with this out. It's out of burn range
and it can single-handedly win the game when
unchecked.
However, this thing still gets killed by Wrath
of God. Let's say you get this out on turn 3 and
attack with it on turn 4. You leave 3 mana open
to make a Wolf token. If your opponent plays
Wrath of God, then it's a 1 for 1 trade with you
dealing 5 damage at the cost of nothing doing
anything for 1 turn. It's still a decent trade
off, but it shows that this thing isn't game
breaking or anything because there's so much
stuff to kill this that if this ever becomes
widely play, people will just use those against
it.
Oh, if you only have a Llanowar Elf and your
opponent has a Mogg Fanatic, it's best not to
play this out.