It looks like a good thumb to the nose of your
friend's life gain decks. It could be a decent
win condition even, except that you can't really
break the symmetry except maybe with a lot of
burn/life loss effects. The "Disenchant me and
take 5" effect is nice, but will never come into
account except as a last slap in the face to the
guy who gets rid of it.
Constructed- 2
Casual- 3.5
Limited- 1.5
Aethereal
Friday -
Forsaken Wastes
Finally, we have a bleeder to end the week.
Everyone loses 1 life a turn, and if you try to
deal with it, you take an additional 5. This
would be insane for multiplayer if it drained
everyone's life on every upkeep, and not just
the current player's upkeep. Unfortunately, it
doesn't work that way, and so I wouldn't bother,
except maybe in casual as an anti-life gain
combo measure. It's just too slow.
In limited, ditto. It could even hurt you if you
get into a stalemate and they're running red.
Constructed - 1.5
Casual - 2
Limited - 1.5
David Fanany
Player since
1995
Forsaken Wastes
In a way, it's too bad they're not doing World
Enchantments any more; the idea is very cool,
and some of the effects they had were both
powerful and interesting. Forsaken Wastes was
the first lifegain hoser, a kind of
proto-Sulfuric Vortex, if you like; it even
discouraged the white mage from Disenchanting
it. Lifegain wasn't so good back then, but this
card still offered something new and different
for its time, and attacked an element of white's
part of the color wheel that red and black had
no way of interacting with previously. It's
worth hanging on to some of these for casual
play; you will surely face the likes of
Congregate, Martyr of Sands, and Clearwater
Goblet at some point during your career.
Constructed: 2/5
Casual: 3/5
Limited: 2/5 (I don't give it 1 because it can
destroy other World Enchantments like Tombstone
Stairwell)
PsychoAnime
#1
Magic Noob in Canada since 2002
Forsaken Wastes
With such a limited use and the fact that there
are better ways to hose life gain, this is
obviously bad. No one is going to bother
targeting it anyway.
Constructed: 1/5
Casual: 1/5
Limited: 1/5
Swordmaster13
Friday's card
is Forsaken Wastes, a card from Mirage. An
enchant world card, Forsaken Wastes prevented
life gain, shutting down decks that gain life
and preventing the caster from using life gain
as well, slowly bled all players one life per
upkeep and made getting rid of it for anyone who
had enchantment removal a chore as the one who
targets it with a spell loses 5 life. This
looks like an irritating card to be up against
as the caster most likely won't attempt to
destroy it and may have a few ways around it and
possibly fun to use in the right deck. By all
means abuse it if possible, that is if you have
one.