Like Monday's Ravenous Rats, this is a decent
discard effect tacked onto a subpar creature. At
least this time the creature can regenerate,
meaning you might want to hold onto the creature
for blocking purposes. The "sacrifice on upkeep"
mechanic also creates a lot of interesting play
decisions. Do I make them discard now, or would
I rather have the Drudge Skeletons for a turn?
One of the best augur cards of the set. This
card is great early for discard and amazing late
for the regeneration ability. Regeneration has
been a very amazing ability with the lost of a
lot of trample creatures. This guy holds back a
6/7 tarmogoyf all day long.
Constructed: 4
Casual: 4
Limited: 5
David Fanany
Player since
1995
Augur of Skulls
The only thing preventing Augur of Skulls from
getting higher scores than Ravenous Rats across
the board is the fact that it doesn't force
discard immediately. This can be an advantage
(if you follow it up with a main-phase Stupor)
or a disadvantage (if your opponent has a Mogg
Fanatic on the table). However, it is
significantly better in limited for one main
reason: it regenerates. Any creature that can
kill a Blade of the Sixth Pride and survive, or
hold off a Nessian Courser until the end of
days, is worth playing.
Constructed: 2/5
Casual: 2/5
Limited: 3/5
PsychoAnime
#1
Magic Noob in Canada since 2002
Augur of Skulls
For 2 mana, you get a 1/1 regenerator or a Mind
Rot. In all fairness, playing this out on turn 2
without the mana for regeneration will mean 80%
of the time you'll never get the Mind Rot
effect. But if you hit the other 20%, you've got
a nice blocker that can trade into a Mind Rot
when it becomes useless. That's nice. It's not
very efficient, but it's versatility makes up
for that.
In The Rack decks, it's also a pseudo turn 2
Mind Rot, which speeds up the deck a lot.
Pulling off a turn 2 surviving Augur of Skulls
followed by a turn 2 Stupor is a very powerful
play that will mean good game for control.