As if the Storm deck didn't have enough help. At
least this pushes it in a different direction:
the swarm of tokens direction. Most Storm decks
probably won't even want this, but if you can
buy it back and replay it even once, that's a
global +3/+0 for your whole team. In Limited,
it's absolutely crippling. In Constructed, the
high concentration of global kill makes it
harder for decks to amass enough creatures to
use this effectively. Lorwyn, a creature-based
block, should remedy that a bit.
Constructed- 2
Casual- 3
Limited- 4
Aethereal
Monday - Haze
of Rage
An interesting card to play in the R/G beatdown
decks, but probably only in block constructed.
You can play out a couple of cheap, hasty guys
(like Uktabi Drakes) and then follow up with
this to give everyone a big pump and swing,
ideally to win the game. It even has buyback
attached if you just want to use it for a small
+1/+0 or something, but that's probably not the
best use of your mana.
In casual, there are better pump spells to pick
from.
In limited, a decent combat trick. It's worth
spending the mana to buy it back here more than
it is in constructed.
Constructed - 3
Casual - 2
Limited - 3
David Fanany
Player since
1995
Haze of Rage
Buyback cards are usually too expensive to do
much of anything. Haze of Rage is sometimes an
exception to that because of red's highly
playable ritual effects. Unfortunately for it,
in constructed the cards that have an immediate
game-winning effect, like Empty the Warrens and
Ignite Memories, are probably going to be
preferable almost all the time. In limited play,
it is effective at forcing through damage, and
can be pretty devastating in conjunction with
some of the cheaper spells and suspend cards in
the block.
Constructed: 1/5
Casual: 3/5
Limited: 2/5
Meb9000
Haze of Rage
This little instant from Planar Chaos hasn't
garnered much notice in the tournament scene,
but it certainly has potential. Marco Camilluzzi
from the GP Florence obviously thinks so, which
is the theme for this week.
Haze of Rage has some very nice synergy with its
use of Buyback and Storm on a cheap package to
really push forward an offense for your
creatures. It has a low enough CC to be a decent
pump spell after a couple others in the turn.
However, outside of the potential OTK measures,
I would actually use this card as a turn-turn
way of closing the book on the opponent. Get 4
mana in play, and all of a sudden your creatures
are all stronger each turn. Time will tell if
Haze can ever find its place in a weenie aggro
of some kind (cough...)
Ratings
Constructed: 2.5/5
Limited: 4/5
PsychoAnime
#1
Magic Noob in Canada since 2002
Haze of Rage
Buyback with Storm proves to be a very nice
combination. Every time you play Haze of Ragei n
the first turn gets you an extra +1/+0. Simple
mathematics will show that this is a parabolic
relationship.
This is pretty useless outside of the Summoner
Pact + Haze of Rage combo. For those who do not
know, the combo works by playing a few Summoner
Pact fetching Uktabi Drake which then gets
played. Then 1 or 2 Haze of Rage gets played and
the Uktabi Drakes get strong enough to attack
for lethal damage. Suspended Rift Bolts can
easily boost up the storm count while dishing
some damage or removing blockers.
It's an automatic 4 in any deck that uses that
combo as drawing multiple copies reduces the
need to use Buyback, but it's useless in any
other deck because 1R for the effect is rather
expensive and the Buyback is jsut too
inefficient.
In limited, it's not a very good combat trick
because it doesn't boost any toughness so a your
creature is going to be destroyed anyway,
barring anything with first strike. This does
let you power up your creatures to go for an
alpha strike though, but it's not any special.
Constructed: 2.5/5, even the deck that uses it
doesn't need it to win.
Casual: 2.5/5
Limited: 2/5