Three creatures for 2RR? Why not? Well, it's not
really three creatures, since you can't get the
third until the first dies. And it is nice that
you have the option of paying the Echo and
getting a potential replacement for the
Marshall, or not paying it and just trading the
Marshall in for an identical token. But that's
the problem-- except for certain upkeeps and
while the Marshall is on its way in or out of
play, it's just like the tokens it produces. Red
1/1's. Three 1/1's don't mean much, especially
when you can't have all three at once. It's a
good card, make no mistake, but it's just not
that exciting. This is how Red gains card
advantage.
Constructed- 3
Casual- 2
Limited- 3.5
Aethereal
Wednesday -
Mogg War Marshall
A nice little creature for those R/G aggro
decks. You essentially get two little goblins
for 1R, or three little goblins for 2RR. It's
kinda like a miniature Call of the Herd,
although it's not nearly as good as that card
is. Still, this offers some solid card advantage
while helping you continue to pound your
opponent into the ground.
In casual, there are better goblins to play.
In limited, he's decent if you're playing red,
but certainly not an early pick unless you're
forced to take him.
One of the better goblins in type 2 right now.
It's 3 goblins for 2 mana. If your opponent has
a slower deck then echo can be paid and early
damage can done. If the goblins are going to be
useless you can always sacrifice them to greater
gargadon.
Constructed: 5
Casual: 4
Limited: 4
David Fanany
Player since
1995
Mogg War
Marshall
This card is actually much better than it looks,
mostly because of its synergy with other highly
playable cards like Scorched Rusalka and Greater
Gargadon. The Marshall even replaces itself on
the board, making it a fantastic card for
stalling an aggro mirror. Goblins are going to
be one of the major tribes in Lorwyn, so hang on
to your copies of this guy. You're going to need
them.
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Arcane
Mogg War
Marshal
Constructed: Saw a lot of play in block decks
and decks using Greater Gargadon offering slight
card advantage without a huge loss of tempo or
showing up in the Extended decks like Dirty
Kitty using Fecundity and Empty the warrens and
the golin that sacrifices creatures to add red
mana to your pool. At the very least it offers
two 1/1s for two mana and that’s hard to pass
up. Great against aggro decks allowing you to
block with the card and turn it into a token
practically for free. With the Lorwyn cards
bringing back more love for the goblin tribe I’m
sure this card is going to be on a lot of deck
lists offering up plenty of little guys to get
beefed up.
Casual/Multi: Goblins decks are always a fun
time at the kitchen table, and this is one of
the cards that I don’t mind having an echo cost
associated with as you will still have something
even if you don’t pay. Also the fact that it
will replace itself when it dies with another
1/1 means that all the mass removal spells being
tossed around you’ll still have something
standing. Still can’t hang with the big fattys
though.
Limited: Card advantage is the king. I’ll keep
repeating it till it’s ingrained into everyone.
Cards like this offer a boost of creatures and
resources all from one card that is difficult to
deal with. I have many opponents stare into the
red zone of War Marshal and his token buddy not
knowing which to block with their 1/1, the free
token netting them a loss of one or blocking the
marshal and netting you a +1. Hard to get around
the power of scenarios like that. Against
non-trampling fatties at the very least can
offer you three chump blocks and that in turn is
turns and draws you might not have had.
Constructed: 3
Casual: 3
Limited: 3.5
Meb9000
Mogg War Marshall
Here's a Goblin whose use has skyrocketed due to
the current success of many RDW and R/G Goyf
decks. In particular, the synergy with Greater
Gargadon has been this card's claim to fame.
Obviously, getting three creatures for a total
of 4 mana can be very nice, especially when they
are speeding up the big beast himself. This card
can be very efficient when bringing on early
beats in an aggressive burn deck as well. With
Goblins making a return in the upcoming Lorwyn
block, we can expect to see a lot more of these
guys being played.
Ratings
Constructed: 4/5
Limited: 4.5/5
PsychoAnime
#1
Magic Noob in Canada since 2002
Mogg War
Marshall
This guy is pretty good. It's an instant +1
advantage and slwos down aggro rather well,
absorbing up to 3 attacks while capable to doing
decent damage itself. For 1R, you get like 3
1/1s so that's efficient enough for me. It even
feeds Siege-Gang Commander if you like him.
In casual, this guys ok as it is a good tribute
fodder. It's not overly impressive though as it
does very little in multiplayer.
In limited, this can be a 2 drop that swings for
a few damage while capable of chump blocking a
X/2 and still leave behind a 1/1 token.