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Pojo's Magic The Gathering Card of the Day

Magic: The Gathering
Image from Wizards.com

Mogg War Marshal
Time Spiral


Reviewed September 19, 2007

Constructed: 3.13
Casual: 2.83
Limited: 3.42

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Mogg War Marshall

Three creatures for 2RR? Why not? Well, it's not really three creatures, since you can't get the third until the first dies. And it is nice that you have the option of paying the Echo and getting a potential replacement for the Marshall, or not paying it and just trading the Marshall in for an identical token. But that's the problem-- except for certain upkeeps and while the Marshall is on its way in or out of play, it's just like the tokens it produces. Red 1/1's. Three 1/1's don't mean much, especially when you can't have all three at once. It's a good card, make no mistake, but it's just not that exciting. This is how Red gains card advantage.

Constructed- 3
Casual- 2
Limited- 3.5

Aethereal

Wednesday - Mogg War Marshall

A nice little creature for those R/G aggro decks. You essentially get two little goblins for 1R, or three little goblins for 2RR. It's kinda like a miniature Call of the Herd, although it's not nearly as good as that card is. Still, this offers some solid card advantage while helping you continue to pound your opponent into the ground.

In casual, there are better goblins to play.

In limited, he's decent if you're playing red, but certainly not an early pick unless you're forced to take him.

Constructed - 3
Casual - 2
Limited - 2.5


David N

Wednesday - Mogg War Marshall

One of the better goblins in type 2 right now. It's 3 goblins for 2 mana. If your opponent has a slower deck then echo can be paid and early damage can done. If the goblins are going to be useless you can always sacrifice them to greater gargadon.

Constructed: 5
Casual: 4
Limited: 4

David Fanany

Player since 1995

Mogg War Marshall

This card is actually much better than it looks, mostly because of its synergy with other highly playable cards like Scorched Rusalka and Greater Gargadon. The Marshall even replaces itself on the board, making it a fantastic card for stalling an aggro mirror. Goblins are going to be one of the major tribes in Lorwyn, so hang on to your copies of this guy. You're going to need them.

Constructed: 3/5
Casual: 3/5
Limited: 3/5

Arcane
Mogg War Marshal

Constructed: Saw a lot of play in block decks and decks using Greater Gargadon offering slight card advantage without a huge loss of tempo or showing up in the Extended decks like Dirty Kitty using Fecundity and Empty the warrens and the golin that sacrifices creatures to add red mana to your pool. At the very least it offers two 1/1s for two mana and that’s hard to pass up. Great against aggro decks allowing you to block with the card and turn it into a token practically for free. With the Lorwyn cards bringing back more love for the goblin tribe I’m sure this card is going to be on a lot of deck lists offering up plenty of little guys to get beefed up.

Casual/Multi: Goblins decks are always a fun time at the kitchen table, and this is one of the cards that I don’t mind having an echo cost associated with as you will still have something even if you don’t pay. Also the fact that it will replace itself when it dies with another 1/1 means that all the mass removal spells being tossed around you’ll still have something standing. Still can’t hang with the big fattys though.

Limited: Card advantage is the king. I’ll keep repeating it till it’s ingrained into everyone. Cards like this offer a boost of creatures and resources all from one card that is difficult to deal with. I have many opponents stare into the red zone of War Marshal and his token buddy not knowing which to block with their 1/1, the free token netting them a loss of one or blocking the marshal and netting you a +1. Hard to get around the power of scenarios like that. Against non-trampling fatties at the very least can offer you three chump blocks and that in turn is turns and draws you might not have had.

Constructed: 3
Casual: 3
Limited: 3.5
Meb9000 Mogg War Marshall

Here's a Goblin whose use has skyrocketed due to the current success of many RDW and R/G Goyf decks. In particular, the synergy with Greater Gargadon has been this card's claim to fame. Obviously, getting three creatures for a total of 4 mana can be very nice, especially when they are speeding up the big beast himself. This card can be very efficient when bringing on early beats in an aggressive burn deck as well. With Goblins making a return in the upcoming Lorwyn block, we can expect to see a lot more of these guys being played.

Ratings

Constructed: 4/5

Limited: 4.5/5
PsychoAnime

#1 Magic Noob in Canada since 2002
Mogg War Marshall

This guy is pretty good. It's an instant +1 advantage and slwos down aggro rather well, absorbing up to 3 attacks while capable to doing decent damage itself. For 1R, you get like 3 1/1s so that's efficient enough for me. It even feeds Siege-Gang Commander if you like him.

In casual, this guys ok as it is a good tribute fodder. It's not overly impressive though as it does very little in multiplayer.

In limited, this can be a 2 drop that swings for a few damage while capable of chump blocking a X/2 and still leave behind a 1/1 token.

Constructed: 3.5/5
Casual: 2.5/5
Limited: 3/5

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