Repeatable tap effects have always been powerful
due to their ability to remove a creature from
contention without simply killing a creature--
their strength lies in the ability to adapt to a
changing board and tap whichever creature poses
the biggest problem this turn, while possibly
tapping a different creature next turn. They've
always been strong, but then they've always been
white or blue, two colors that have difficulty
actually killing creatures. Black is perfectly
capable of slaughtering entire armies, so I have
my doubts whether or not a tapper will be of any
use. Of course, in limited, your removal is
scarce and you need tempo to win, so you'll play
this and be grateful for the opportunity.
Constructed- 2.5
Casual- 2.5
Limited- 3.5
KC MetroGnome
Rathi Trapper
This is a card I am not sad to see pop up in my
limited card pool. Is it as good as black's
usual removal? Maybe not, but the ability to
hold back the biggest threat (from attacking and
from blocking) while keeping it out of the
graveyard so it can't be copied or revived is
nice. It's one of those cards that must be dealt
with, but everyone hates to drop their removal
spell on a lowly 1/2 creature. Probably not
going to see much play in constructed or in
casual, though.
Constructed - 2
Casual - 1
Limited - 4
Aethereal
Rathi Trapper
A black Master Decoy. Yawn. Master Decoy hardly
sees play, so why should this? Maybe, *maybe* in
MBC, but I'd think it has better choices than
this. If you need a creature tapper, run Master
of Impediments. Sorry for the short review, but
there's better cards for this job. At least he's
a rebel.
In casual, uh, I guess if you ever needed a
black Master Decoy...