This card was pretty useless when it was white,
and so I doubt it'll get played much in green
either. Green doesn't want Healing Leaves when
it could've had Giant Growth, but then green
does rely heavily on its combat tricks. Trouble
is, this trick can't kill a creature, it can
only save one. There's also talk of comboing it
with Kavu Predator in Limited, but that's a
feeble trick at best.
Constructed- 2
Casual- 2
Limited-2
KC MetroGnome
Healing Leaves
When's the last time you ran Healing Salve? I
will give credit where it's due, and note how
close they came to making an anagram of Healing
Salve (Salve -> Leaves). A perfect fit in your
Ageless Entity/Well of Lost Dreams decks. That's
about the best I can say.
Constructed - 1
Casual - 2
Limited - 2
Aethereal
Healing Leaves
This time, a green Healing Salve, which is one
of the more flavorful shifted cards. Still, it's
Healing Salve, and it's not really that useful.
Gaining life is only good when you can do it in
huge chunks (read: MartyrTron), and preventing
the damage really just says "counter target burn
spell". If Healing Salve doesn't see play, why
should this?
In casual, if you really want to prevent damage,
Moment's Peace is better.
In limited, I might play it depending on my card
pool. At best it can mess up a creature trade.
Constructed - 1
Casual - 1
Limited - 2.5
Gackley Ferguson
Healing Leaves:
This is a decent card, it's an instant, and it
only costs G...and you either get 3 life or
prevent 3 damage to yourself or a creature you
control. So it could buy you a turn late in the
game, but then again if you need this card to
prolong the game, you might not have been doing
so hot in the first place.
Constructed: 2/5: Only use this in a tight
pinch, and only then use sparingly.
Casual: 1/5: Much better cards out there.
Limited: 3/5: Only getting the slight nod here
because there's less options to put in your
deck.