Okay, so you can switch a spell's target for 1B.
1B, and a good deal of life. It's pretty useful,
but not quite as useful as you think. What's the
number one use for Willbender, Shunt, and the
like? Turning the game-winning Fireball back
against its caster. Well, while Fireball is on
the stack, its converted mana cost is X+1, and
Imp's Mischief costs you life equal to the
target spell's converted mana cost. So, if you
turn away a Fireball for 10, you actually end up
losing 11 life.
Don't get me wrong-- this will be useful. But
not on X spells. It's better saved for things
like Putrefy, Condemn, Ovinize, and other
targeted creature kill spells. Or combat tricks
like Giant Growth. Or possibly an Aura--
remember, they count as targeted spells too!
Constructed- 3.9
Casual- 3.5
Limited- 4
KC MetroGnome
Imp's Mischief
I actually kind of like this card. In limited it
sends your opponent's removal back at one of
their creatures. In many formats it will
completely alter the kind of game some decks
have to play, making it difficult for some
control-ish and combo decks to get done what
they need to do. It's a card with limited uses,
but it does what it does quite well.
Constructed - 3 (higher in the right format and
metagame)
Casual - 3
Limited - 2+
Aethereal
Imp's Mischief
Now this is interesting, seeing black get the
redirection ability. This works well against
discard that can target any player, as well as
burn (hi, Demonfire/Disintegrate). If I were
playing black, I might side this if my meta had
a lot of aggro decks in it. Redirecting their
own burn spells to kill their own creatures is
great for you. The downside of losing life is no
big deal, as most of the cards you want to use
this on cost 1-3.
In casual, this is nice to have if you don't
want to splash red.
In limited, I'd take it if I were playing black.
Redirecting their kill spells to their creatures
can win you the game.