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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Utopia Vow
Planar Chaos


Reviewed February 14, 2007

Constructed: 1.96
Casual: 2.7
Limited: 3.3

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


DeQuan
Watson

* Game Store Owner

Utopia Vow

This is a cute card. It can effectively stop any creature from attacking or blocking. I suppose it's similar to pacifism in this way. It has the added bonus of giving a creature the ability to produce any color mana. This can work for you or against. When you need to stop a creature from hitting you (or blocking) it's decent. But you also have to be aware that you are giving your opponent accelerated mana production. You can use it on your own creature though to gain a mana advantage of your own if its needed as well. There are a few different ways to use this card. I don't think it's going to ever be on your list of first choice cards to make the cut though.

Constructed: 2
Casual: 3.5
Limited: 3
 

BMoor

Utopia Vow

My first though on this card is that it was a mana accelerant. I tried to think what creature Green had that it wouldn't mind enchanting with this, and what you'd be acclerating to. Then I realized it's actually a Pacifism variant-- you're supposed to enchant your opponent's creatures with it. The mana ability is irrelevant there, since if your opponent can play a big creature, they likely have all the mana they need already. Now I've come back full-circle to thinking you should use it yourself for the mana, maybe in a 3, 4, or 5-color deck. In limited it's gold-- green doesn't get any creature removal beyond this, and you might need the color fixing.

Constructed- 3

Casual- 4

Limited- 4.5
 


Jordan Kronick

Utopia Vow - Most of the new spins on old colors I like quite a bit. They provide colors with tools they've never had before. This, I don't like very much. Pacifying your opponent's creatures is good, but not when you're giving them resources. This is best played in the late game to remove a big threat when mana is already abundant. And don't ever think of playing it on your own creature.

Constructed Rating - 1.8
Casual Rating - 2.0
Limited Rating - 2.0
 

KC MetroGnome

Utopia Vow

This card is another real head-scratcher. It's good in limited as a pacifism effect already. However, you give the opponent a full turn of mana development over you. It might be worth it if you can hit their bomb. Then, as with pacifism, an untimely disenchant can ruin your day. You can also drop it on your critter that you weren't going to be swinging or blocking with anyway (Essence Warden, perhaps) to develop your own mana further. It has a lot of creative uses, but I don't see it making a splash outside of limited.

Constructed - 2
Casual - 3
Limited - 4
 

Aethereal

Utopia Vow

One of the more debated cards from the set, this shuts down a creature but accelerates and fixes their mana. If you really wanted to, you could play this on your guy to fix your mana, but I'd only do that in a desperate situation. This has absolutely no place in constructed, as you already have better cards (Faith's Fetters, for instance).

In casual, nah. Just play Fetters, Arrest, etc.

In limited is where the debate comes in. If it showed up early in the pack and I was light on removal, I'd snap it up, but I'd probably skip it if I were set on removal already unless it was clearly the best card in the pack. The usefulness of it varies highly with what you already have in your pool. I imagine when Future Sight hits this might get more popular, as it'll be in pack two and not pack three.

Constructed - 1
Casual - 1
Limited - 3
 
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