Honestly, I didn't play much of old Akroma. I'm
unsure of how much I'll play the new one. Funny
thing though, of all the bailities this one has,
I like the ability to morph. It can work out as
a surprise in a lot of situations. Overall, I
think it's a decent card. It's just not a chart
topper.
Ahh, Akroma. Still a 6/6 flying trampler, but
now with Morph so you can play her face down and
then flip her up on turn six instead of having
to wait for turn eight. Therefore, that "can't
be countered" clause is pretty useless. Pro:
white and blue is nice, but most kill spells are
black or red, not white or blue. Pro: white and
blue is best at stymieing blockers. And if it
fails, she has trample, plus firebreathing so
not even Kami of Old Stone can stop her from
squeezing out a few points. The question
everyone is asking is, is she as good as
original Akroma? Well, probably not. But she's
still insanely powerful.
Constructed- 4
casual- 4.9
Limited- 4.9
KC MetroGnome
Akroma, Angel
of Fury
Akroma, Angel of Hype. This card didn't do what
I needed it to when I opened it in the
prerelease, and I just don't know how I feel
about it in general. What does it gain by going
to red? Uncounterability is nice, but how often
did Angel of Wrath get played from the hand? Pro
White and Blue...it's nice that it can't be
bounced or pacifism-ed, but it is now vulnerable
to the many forms of black removal out there.
Morph is less than exciting to me. Firebreathing
is worthwhile, especially in limited, due to the
presence of trample. The loss of haste might be
the biggest drawback. Yeah, you could play it as
a morph, then it's sort-of-hasty the next turn,
but that hardly counts. In my mind, there is
very little reason to play this over a dragon or
the old Akroma.
Constructed - 2-
Casual - 4
Limited - 4-
Aethereal
Akroma, Angel
of Fury
A muchly toned-down version of the Akroma we all
know and love. The biggest advantage this has
over the original is that she laughs hard in
blue's face. Outside of that, the original has
almost strictly better abilities; this one
doesn't even have haste, and it's *red*! She
still might get played, or at least side decked,
in R/x control decks as she slips past
counterspells. The fact that she doesn't have
haste and lost her pro-black ability hurts a lot
though.
In casual, that Akroma themed deck you've always
wanted to do just got a nice new card.
In limited, take it. It still needs pro-black,
but it's still a strong flyer that will make
short work of your opponent if they can't get
her off the board.