Tidewalker
Tidewalker could be an interesting card for
constructed, but his usefulness is very narrow.
In a mono blue control deck that needs a way to
win, Tidewalker could be a late game creature
that might be useful in that since he costs only
three mana, you might very well be able to play
Tidewalker and defend him with other spells
during the turn you play him. Tidewalker starts
out as big as the number of Islands you have in
play, but Tidewalker ALSO has Vanishing, which
just about makes him terrible most of the time.
This creature would be much more interesting if
he (a) didn’t have Vanishing, (b) grew when you
played more Islands. Even with Vanishing,
Tidewalker could have been interesting in mono
blue decks of all kinds if it had haste. In
limited, you just can’t play enough Islands to
make Tidewalker really dangerous for your
opponent. Try as we may, Tidewalker just comes
up a little short of being playable.
CONSTRUCTED: 2.0
CASUAL: 2.5
LIMITED: 1.5
Aethereal
Tuesday -
Tidewalker
A potentially very undercost blue creature if
you can get it to come into play with 5+
counters on it. Anything less than that and
you're overpaying, in my opinion. He has two
problems though: he doesn't have evasion and I'm
not sure what deck is around right now that he
would fit well into. A mono-blue or blue with a
*light* splash of another color (so you use
strictly dual lands) would be ideal so you can
always have Islands out, but right now there are
better creatures for those type decks.
In casual, maybe for a blue deck, or a
multicolor deck using Quicksilver Fountain.
In limited, not too great because you can't play
mono-blue, and playing this guy with only 3 or 4
counters on it seems like a real waste of a
creature, especially since he'll die on his own
eventually.
Constructed - 2.5
Casual - 2.5
Limited - 2
-David N
Tuesday
Tidewalker
This is a very interesting card. Possible blue
fatty. It's greatest potential is in the mid to
late game. It's probably best suited in a mono
blue deck needing a finisher. The biggest
problem with this card is it's lack of invasion
to deal any kind of damage. Another mediocre
creature in a sea of blue monsters.
Constructed: 1
Casual: 2
Limited: 2
David Fanany
Tidewalker
Despite that mana cost, Tidewalker shouldn't be
played as a three drop. You need large numbers
of Islands for it to start at a decent size. The
other problem is that it goes away by itself
eventually, and gets smaller every turn until it
does, and that's assuming the opponent doesn't
remove it first. It doesn't really fit anywhere
in constructed, as there are better options for
both early and late plays (yes, even blue
creatures!). In casual, though, I look forward
to seeing a Tidewalker / Jhoira's Timebug /
Timecrafting deck. Tidewalker isn't all-powerful
in limited, though it does provide another body
to occupy space and block. Not to mention that
Jhoira's Timebug and Timecrafting are also
available there, and both increase its size at
instant speed to mess with combat math. Just
watch out for Fury Charm.
Constructed: 2/5
Casual: 3/5
Limited: 3/5
LennonMarx
Tidewalker
Constructed
Mono-blue has better options for a finisher,
most noteably Teferi. And all things considered,
when was the last time mono-blue was relevent,
especially in an enviroment with as much mana
fixing and good duals as we have now. Could be
beefy, but there is no deck for it.
2/5
Casual
Everyone has at some point tried a monoblue
conterspell deck, and this is the kind of body
that is needed to end games in that deck. Sure
it gets smaller over time, but played late
you're getting an 8/8 or bigger. Your friends
won't like the deck any more than they did
before, but it will have a stylish endgame.
3.5/5
Limited
If you draft monoblue, more power to you, but
short of that this isn't that good. You probobly
won't have enough islands to make this really
scarry, that's really all there is to say.
1.5/5
PsychoAnime
Review by PsychoAnime
If this comes out with 3 Islands, you get a 3/3
for 3 mana with Vanishing 3
that gets -1/-1 each turn. Ew. So we're gonna
have to play this out later.
What's a good P/T for a 3 mana creature with
Vanishing that gets weaker and
weaker? I think 6/6 would be decent considering
it dies by itself. At this size, it will
probably take down 2 or 3 creatures before it
gets too weak to even attack, and the 3 mana
left we get after casting this allows for some
counters.
The problem with this card though is by turn 6,
P/T matters less than in early
game. A 3/4 Teferi for 5 mana is good not
because of its body, but for its
ability. A simple 6/6 doesn't do much by itself
as there's a plethora of cards
that can stop it dead in its tracks.
Constructed: 1.5/5, there's not a whole lot of
Islands in those million dollar
land bases.
Casual: 3/5, Pure Islands are good for the
wallet of the casual player and
big creatures are also nice.
Limited: 2.5/5, It could work with a nice Blue
card pool; in this format, size
matters.
Arcane
Reviews by
Arcane
Tidewalker
Constructed: In monoblue decks, 3 mana for a 3/3
(minimum) is something you don’t often see in
the color of tiny creatures or overcosted
Leviathans. And the more land you have out the
bigger it’s going to be which allows it to be a
massive finisher for very little mana. No built
in protection or evasion abilities, but in a
dedicated counterspell deck where you’re not
letting your opponent keep any creatures out it
won’t matter and can end the game in a few
swings (and well before Vanishing becomes and
issue). Obviously less effective in multicolor
decks (though this is offset a little right now
by the Ravnica duals) but will probably find
more of a home in the future when monocolor
decks are more likely to come back.
Casual/Multi: Undercosted and potentially huge?
Sign me up. Casual players have a lot more
access to fun tricks or abilities to make sure
this guy gets to hit, and casual players will
probably find good use for other cards like Time
Bender, Timecrafting or Clockspinning to put
more counters on this guy. And it’s another
powerful shapeshifter to add to a pool of
already fun shapeshifters for tribal decks.
Limited: A fat blue creature that can put
constant pressure on your opponent. No evasion
ability hurts it here as it can be chumped very
easily and there aren’t all that many effects
that add trample right now (Fury Charm is the
best bet for U/R players) so will probably not
makes as big an impact as you’d like it to have
here. But still a threat is a threat especially
one that is bigger the later it appears, and is
going to force your opponent to deal with it or
die.
Constructed: 3
Casual: 3.5
Limited: 3
The Missing
Linc
Tidewalker
In a monoblue deck this could have some uses but
the lack of evasion will keep it from seeing
much play as well as the fact that it just keeps
getting smaller. No real tricks involved. It is
a pretty straight forward card.
Constructed: 1
Casual: 2
Limited: 2
Necro
nomikron
Tidewalker:
This thing can get huge. Could be a decent
finisher in mono blue control. Though, I think
that rimefeather owl does better: more
expensive, but, doesn't get weaker and has
evasion.
Constructed: 2.5/5
Casual: 3/5
Limited:2.5/5 (mainly because you can't stick to
one color, making this thing much smaller when
it hits the board)