Chronozoa is a very good card in limited and a
very interesting card in general. In fact, I
couldn’t believe it when I first saw it. It was
hard for me to believe that the copies created
when Chronozoa goes to the graveyard (from
Vanishing) were COMPLETE copies that would also
make copies themselves. It’s a pretty cool idea,
and it is awesome that Wizards figured out a way
to make a playable card that provided this level
of coolness for just four mana without the card
being completely broken. They succeeded. The
3/3 size is what makes this card so good. If you
were getting multiples of a
2/2 every three turns, it would not have been
nearly as exciting or playable. What keeps
Chronozoa from being COMPLETELY broken is that
it is not any larger than 3/3 and because the
copies created when Chronozoa goes to the
graveyard from Vanishing DO NOT have haste. In
limited, Chronozoa seems to have such an
immediate and fully justified target on its
chest when it comes into play that it rarely
gets to “divide and conquer.” It seems as though
this card could be the win condition of the
future for mono blue decks, if players can find
room in their decks for this card AND Teferi.
CONSTRUCTED: 3.5
CASUAL: 4.0
LIMITED: 4.0
Aethereal
Wednesday -
Chronozoa
One of my favorite cards in the set. If you can
get this guy to stick to the board for a while,
he'll be really hard to stop short of something
like Wrath. He is pretty slow to get working,
but since he can come out on turn 4 and not 5 or
6, slow is okay. Once you amass a miniature
army, you can smash face. I don't see him
replacing Teferi and friends in the blue decks,
but he's still one of my favorite cards in the
set.
In casual, this will be a lot of fun to play if
you can keep it on the board.
In limited, a great card to have. If they don't
have a kill spell for the first one, it will be
very hard for them to stop it, and then you
probably win the game.
Constructed - 3
Casual - 4
Limited - 4
David Fanany
Chronozoa
Chronozoa must be the most confusing card in
Planar Chaos. I've met any number of people who
don't know what the heck it does. That's too
bad, because it's not too bad, at least in
principle. You only get the copies if it has no
time counters on it when it dies, and it doesn't
care whether or not they were all taken off by
Vanishing - which gives you another use for Fury
Charm. You probably don't need too many attacks
with two 3/3 flying creatures to win the game,
but if it goes long enough and/or you have more
Fury Charms, the Chronozoas will just keep
multiplying. I don't think it's a Tier One card
(Strangling Soot will be in the format for a
long time), but it may see play in a rogue
time-themed deck. That goes double, of course,
for casual, where combo disruption is less
prevalent. In limited play, Chronozoa is very,
very solid. Your opponent has to remove it
before the time counters are gone, or he could
be in very big trouble. I mentioned Timecrafting
and Jhoira's Timebug the other day, and if you
pick up a couple of those and some time-themed
and Suspend cards, it can be overwhelming.
Constructed: 3/5
Casual: 5/5
Limited: 4/5
LennonMarx
Chronozoa
Constructed
It's a 3/3 for 4 mana, it flys... and it
vanishes. Its just not potent enough to do any
real harm, and it will likely buy a Last Gasp or
Lightning Helix before it can multiply. If it
works it's funny, but I doubt it would ever work
outside of a dedicated deck.
2/5
Casual
Remember what I said about a dedicated deck?
This is where that is possible, and probobly
quite ammusing. A few Paradox Haze, a Timebender
here or there, and poof, you have an armada of
3/3 flyers. They all still die to wrath though,
and that is sum good in multplayer. If your
group is devoid of mass removal though, once you
get the 1st one to spawn, there is no looking
back.
3.5/5
Limited
3/3 flyer for 4. Thats nice enough, that fact
that you might be able to get more of them is
just a plus. Not likely a first pick, but a
pretty good one none the less, and one that will
likely see main deck play if you're in blue.
3.5/5
PsychoAnime
Review by PsychoAnime
This card definitely has a nice flavour and puts
the Vanshing mechanic into
good use.
It's a 3/3 flier for 4 mana, which isn't
terribly bad but will need an
addiotnal abiltiy for it to be played, which it
has. As long as the first
copy is protected well enough, it will get the
chance to double up in number
making it harder and harder to get rid of. So
how many ways can this die?
Black and Red should have no problem getting rid
of it and seeing how a lot
of decks run one of these colours, this thing
isn't going to last very long.
Blue can counter it but since Chronozoa is Blue
as well, its player should
have some counter to protect it.
So now it has doubled and now faces the problem
of Wrath of God and
Damnation. But let's say the opponent's not
running Black or White, what will
they do? Oh, either you're already dead from a
rush or you've just been
comboed off and burnt to a crsip by 4 Bogardian
Hellkites. What your army
of 3/3 fliers going to do now? Nothing.
Basically, it's too slow and is too easy to kill
before it doubles. There are
counterspells, but playing this on turn 3 means
you're tapped out and playing
it any later is too late.
Constructed: 2/5, maybe someone will be able to
abuse it, but not likely.
Casual: 4/5, nice flavour and what's better than
a army of protists?
Limited: 4/5, evasion, card advantage and a lot
of stuff!
The Missing
Linc
Cronozoa
I am really waiting for someone to break this
card. In limited, this is a bomb as often it
wont be dealt with until too late. With some
time counter manipulation, if you can get at
least a couple on the board, this baby will keep
on multiplying. I have a feeling some sort of
Ameoba deck will pop up soon. Certainly in the
casual environment.