Like Thundermare, this pretty much has to
deliver the finishing blow or else you're
looking at one mother of a backlash when your
opponent untaps. For Green, the color of
Stonewood Invocation and Might of Oaks, that's
no problem. I recommend Groundbreaker and Uktabi
Drake to soften the opponent up first. As for
the echo, don't even bother paying it. Unless of
course, you anticipate your opponent surviving
the 5 damage and want a 5/5 out of the deal.
Constructed- 3
Casual- 3.5
Limited- 4
Aethereal
Thursday -
Timbermare
A spin on Thundermare. If you drop this on turn
4, then he's kinda like a Ball
Lightning/Groundbreaker that *will* get through
for 5 instead of possibly being blocked. If you
want to keep him around, though, you have to pay
a not-worth-it investment of six mana next turn.
Ew, no thanks. Anyway, this guy would be good in
MGA, but they printed Groundbreaker. Sorry,
Timbermare. He can have a place in the
sideboard, though.
In casual, why not just go all-out and build a
Nightmare deck?
In limited, he's alright, but make sure you pay
the echo. Also, don't drop this against your
opponent's army unless you are at or near 20.
Constructed - 2.5
Casual - 3
Limited - 3
-David N
Direct damage
for green. Most likely this creature will not
stay on the board for more than one turn so its
4 for 5 damage. However with this block there
are many come into play effects that may bounce
him back to your hand. Regardless this creature
probably won't see that much play other than a
finisher.
Constructed: 3
Casual: 4
Limited: 4
David Fanany
Timbermare
It's the green answer to Thundermare, but what
does that mean in practice? Thundermare is
widely considered not playable in constructed,
but Timbermare could turn out to be different,
simply because green doesn't really have effects
like this. In practice, it operates as something
like a green Lava Axe. By the standards of a
color that doesn't have burn spells, that is
already pretty good. It also makes some cute
interactions with Momentary Blink, Chord of
Calling, and Scryb Ranger. Even though midrange
decks aren't good in Standard right now, I
expect Timbermare to be an all-star in casual
play where permission effects are rarer and the
environment is slightly more forgiving to the
obvious (but fragile) combos such as Greater
Good and Savage Beating. It can also be a
semi-bomb in limited play due to its power to
break through creature stalemates for a
finishing blow. Many of the removal spells in
Time Spiral block don't affect it, either.
Constructed: 3/5
Casual: 5/5
Limited: 4/5
PsychoAnime
A big guy that
will almost always land a hit taking a big chunk
of life away.
Sure, you'd be open to an alpha strike the next
turn, but then your opponent
will then be open for a hit again, and
considering how this card will only be
found in mono-green aggro, their life should be
going faster than yours.
Constructed: 3.5/5
Casual: 4/5, it's big and can be comboed with
bounce
Limited: 3.5/5, it's big and can push through
for the last bit of damage
Arcane
Constructed: A
strong card with a board changing effect is
usually found in constructed decks. Even more so
when that card promotes huge swings of life.
Tapping all other creatures when it comes into
play means that (almost definitely) that this is
going to hit your opponent for 5 damage, and for
4 mana this isn’t a bad deal at all. The haste
is a benefit to it as an echo creature where you
don’t have to feel like you have to pay for the
echo to get any use out of it. Mono green aggro
decks like it as it is a 3 turn and up 5 point
swing, but most are just using Groundbreaker
right now. I personally like this creature in a
scryb & force build as it allows you to tap all
your opponents creature with the Mare, then use
Scryb Ranger’s ability to untap other creatures
to swing at a more helpless opponent.
Casual/Multi: Tapping down your all creatures in
a multiplayer game may seem like a great idea,
and it is if you really need/want a game to end
b/c with everyone’s boards open the players to
your right are going to groan as they probably
know they won’t be untapping. But they’ll take
small comfort in the knowledge that you probably
won’t be untapping either if there’s still
another person at the table. Has a few more
cards to make it more worthwhile like Aether
vial, Vedalken Orrey or Teferi to put it out at
instant speed, though I still dislike the echo
here and if you really want this effect then go
for a Thundermare.
Limited: Game finisher, as simple as that. It
comes down and hits for the last elusive points
of damage, and can steal victory from an
opponent with a better position than you. With
cards like Might of old Krosa, Brute Force or
even Primal Forcemage it lowers the amount of
life you have to drop your opponent to in order
to win. It’s easily splashed as it only coasts
one green and you won’t want to play it till the
late game anyway. I’ve also seen some ridiculous
things with this and Momentary Blink the turn my
opponent was supposed to pay the echo as well,
tapping me down again and dropping my life
another 5.
Constructed: 4
Casual: 2
Limited: 5
Necro
nomikron
Timbermare:
Does thundermare see play? Not really. This
probably won't, either. It's not that great,
really. You tap out all of your stuff and leave
you open to a counterattack. In limited, it's ok
as a body, but that's all.