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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Timbermare
Planar Chaos


Reviewed March 29, 2007

Constructed: 3.00
Casual: 3.28
Limited: 3.72

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Timbermare

Like Thundermare, this pretty much has to deliver the finishing blow or else you're looking at one mother of a backlash when your opponent untaps. For Green, the color of Stonewood Invocation and Might of Oaks, that's no problem. I recommend Groundbreaker and Uktabi Drake to soften the opponent up first. As for the echo, don't even bother paying it. Unless of course, you anticipate your opponent surviving the 5 damage and want a 5/5 out of the deal.

Constructed- 3
Casual- 3.5
Limited- 4

Aethereal

Thursday - Timbermare

A spin on Thundermare. If you drop this on turn 4, then he's kinda like a Ball Lightning/Groundbreaker that *will* get through for 5 instead of possibly being blocked. If you want to keep him around, though, you have to pay a not-worth-it investment of six mana next turn. Ew, no thanks. Anyway, this guy would be good in MGA, but they printed Groundbreaker. Sorry, Timbermare. He can have a place in the sideboard, though.

In casual, why not just go all-out and build a Nightmare deck?

In limited, he's alright, but make sure you pay the echo. Also, don't drop this against your opponent's army unless you are at or near 20.

Constructed - 2.5
Casual - 3
Limited - 3

-David N

Direct damage for green. Most likely this creature will not stay on the board for more than one turn so its 4 for 5 damage. However with this block there are many come into play effects that may bounce him back to your hand. Regardless this creature probably won't see that much play other than a finisher.

Constructed: 3
Casual: 4
Limited: 4
David Fanany Timbermare

It's the green answer to Thundermare, but what does that mean in practice? Thundermare is widely considered not playable in constructed, but Timbermare could turn out to be different, simply because green doesn't really have effects like this. In practice, it operates as something like a green Lava Axe. By the standards of a color that doesn't have burn spells, that is already pretty good. It also makes some cute interactions with Momentary Blink, Chord of Calling, and Scryb Ranger. Even though midrange decks aren't good in Standard right now, I expect Timbermare to be an all-star in casual play where permission effects are rarer and the environment is slightly more forgiving to the obvious (but fragile) combos such as Greater Good and Savage Beating. It can also be a semi-bomb in limited play due to its power to break through creature stalemates for a finishing blow. Many of the removal spells in Time Spiral block don't affect it, either.

Constructed: 3/5
Casual: 5/5
Limited: 4/5
PsychoAnime A big guy that will almost always land a hit taking a big chunk of life away.
Sure, you'd be open to an alpha strike the next turn, but then your opponent
will then be open for a hit again, and considering how this card will only be
found in mono-green aggro, their life should be going faster than yours.

Constructed: 3.5/5
Casual: 4/5, it's big and can be comboed with bounce
Limited: 3.5/5, it's big and can push through for the last bit of damage

Arcane
Constructed: A strong card with a board changing effect is usually found in constructed decks. Even more so when that card promotes huge swings of life. Tapping all other creatures when it comes into play means that (almost definitely) that this is going to hit your opponent for 5 damage, and for 4 mana this isn’t a bad deal at all. The haste is a benefit to it as an echo creature where you don’t have to feel like you have to pay for the echo to get any use out of it. Mono green aggro decks like it as it is a 3 turn and up 5 point swing, but most are just using Groundbreaker right now. I personally like this creature in a scryb & force build as it allows you to tap all your opponents creature with the Mare, then use Scryb Ranger’s ability to untap other creatures to swing at a more helpless opponent.

Casual/Multi: Tapping down your all creatures in a multiplayer game may seem like a great idea, and it is if you really need/want a game to end b/c with everyone’s boards open the players to your right are going to groan as they probably know they won’t be untapping. But they’ll take small comfort in the knowledge that you probably won’t be untapping either if there’s still another person at the table. Has a few more cards to make it more worthwhile like Aether vial, Vedalken Orrey or Teferi to put it out at instant speed, though I still dislike the echo here and if you really want this effect then go for a Thundermare.

Limited: Game finisher, as simple as that. It comes down and hits for the last elusive points of damage, and can steal victory from an opponent with a better position than you. With cards like Might of old Krosa, Brute Force or even Primal Forcemage it lowers the amount of life you have to drop your opponent to in order to win. It’s easily splashed as it only coasts one green and you won’t want to play it till the late game anyway. I’ve also seen some ridiculous things with this and Momentary Blink the turn my opponent was supposed to pay the echo as well, tapping me down again and dropping my life another 5.

Constructed: 4
Casual: 2
Limited: 5
Necro
nomikron
Timbermare:

Does thundermare see play? Not really. This probably won't, either. It's not that great, really. You tap out all of your stuff and leave you open to a counterattack. In limited, it's ok as a body, but that's all.


Constructed: 2/5
Casual:2/5
Limited: 2.5/5

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