There's only one thing stopping this from
spawning a deck even more powerful than
Magnivore decks-- and that's the fact that it
only counts nonbasics in your opponent's
graveyard. Now, in higher-level tournaments,
especially in Extended with all the fetchlands,
most people run a lot of nonbasics, so this
could lead a rogue deck to a Top 8 somewhere,
but in Limited and lower budget formats like
around the kitchen table, there's just too much
risk of it being a 0/0.
Constructed- 3.8
Casual- 1.2
Limited- 1.3
Lincoln
Waterhouse
Detritivore
Constructed: Could be used in a sideboard or
possibly as an addition to the increasingly
popular land destruction decks that are popping
up with Boom/Bust and Shivan Wumpus. This card
is definately limited in what decks it will see
play in. However, when talking about constructed
in all environments, it is all about nonbasics.
I just think the time it takes for this guy to
get it's real use is often too late.
Casual: This is a flavor filled card. If your
playgroup uses a lot of nonbasics such as the
everpopular urzatron engines, then this will be
a fun (annoying to your opponents) addition to a
deck.
Limited: If I could rate this a zero, I would.
If this was in the Ravnica block, it might be
different, but the limited pool sees few, if any
nonbasics making this a dead card.
Constructed: 2
Casual: 3
Limited: 1
-David N
Thursday -
Detritvore
This is an interesting card. Wasteland on a
stick. Good in land destruction decks. The
biggest problem with this guy is what if they
aren't running any nonbasics? Probably won't be
a problem with all the shocklands out there and
the bounce lands. But most likely he won't be a
4/4 for 4. Not worth the cut. Not versatile
enough. If you want to stay with limited land
destruction try using wrecking ball or in casual
just stick with stone rain or raze.
Constructed: 1
Casual: 1
Limited: 1
David Fanany
Detritivore
The most exciting thing about Detritivore is the
triggered ability when it loses a time counter,
and if it gets online it can totally wreck a
deck with mostly non-basic lands like the
various Urzatron creations. The problem, though,
is getting it online. The Suspend cost is very
steep, meaning that unless your deck is designed
to accelerate into it, it's not likely to take
out more than one or two non-basic lands. On top
of that, you destroy one non-basic land per
turn, and unless the opponent can't find a
replacement, that may not be enough (and since
you're only destroying one land a turn, they
have time to do just that). As such, faster
kinds of anti-non-basic land cards will be
preferable, like Cryoclasm and Blood Moon in
Standard or Destructive Flow and Molten Rain in
Extended. I don't see Detritivore doing too much
in Limited either, as you're not likely to see
many non-basic lands except for the odd
Terramorphic Expanse. He can take out the odd
Molten Slagheap or Pendelhaven, but that's
unlikely to swing the game in your favor often
enough to make it worth it. As for casual play,
I could imagine making a deck for multiplayer
games where you accelerate into it and destroy
huge numbers of lands, but it would be very
swingy and heavily dependent on what your
opponents were playing. If your entire
multiplayer group has original dual lands and
you want to punish them, you could give it a
shot.
Constructed: 1/5
Casual: 2/5
Limited: 1/5
LennonMarx
Nickname:
LennonMarx
Constructed:
Detrivore might have a place in standard in a
land destruction deck sideboard against today's
million dollar mana bases. It's suspend is quite
expensive though, not really being effective
until much later in the game. Hardcast, it is
just umimpressive. To expensive and to
situational.
1.5/5
Casual
Who plays land destruction in casual? Let alone
land destruction for non-basics only. Might hit
a Maze of Ith or some such sillyness, but not
worth the effort, the the hateful looks your
friends will give you.
1/5
Limited
No. What non-basics are there that are worth
killing. A storage land, maybe... and then you
just payed 5 mana and a turn for a 1/1. Play
Aether Membrane over this... heck... if this
were MD5 still I'd say splash for Chimmeny Imp
before playing this.
1/5
PsychoAnime
A continuous stream of land destruction can be
extremely powerful. However,
suspending this requires at least 5 mana, so is
it any good?
If X is 1, you get a 5 mana for 1 lands and a
1/1 body.
If X is 2, you get a 6 mana for 2 lands and a
2/2 body.
If X is 3, you get a 7 mana for 3 lands and a
3/3 body.
If X is 4, you get a 8 mana for 4 lands and a
4/4 body.
So basically, each additional mana means 1 more
land and +1/+1, which is a
good deal but for each mana spent, it means your
opponent has less and less
use for his lands. In an average deck, this
isn't going to be any good just
because it's so slow. However, I could see a
deck based on accelerating this
out early to destroy some lands.
Constructed: 4/5, in dedicated in a deck
dedicated to this, 1/5 elsewhere
Casual: 3/5, it's fun, but not as much nonbasic
land hurts its score
Limited: 1/5, there's next to nothing to destroy
Arcane
Reviews by
Arcane
Detritivore
Oh so close to being a good creature, the red X
Suspender from Planar Chaos is a perfect example
of a card that were it slightly better it would
probably be broken (either all lands, or even
just non basics in your grave too), so it must
remain in mediocrity.
Constructed: Until Ravnica rotates out this card
will probably see its most play in constructed
decks allowing it to target a remove the shock
lands and pains most people play in abundance.
But in constructed speed is an important issue,
you want your strategy to come rip roaring out
of the gates before your opponent can establish
themselves. 4 mana plus X means to get one land
you’re spending 5 mana and are most likely not
doing this until turn 4-5 (barring some chain of
Rite of flames and Seething songs that would be
better spent just winning with Dragonstorm) and
you don’t even get to destroy the land until the
turn after. Way too slow. I could see some
dedicated land destruction decks hardcasting it
instead of suspending, but wouldn’t you rather
just use Magnavore right now and be benefiting
from your own sorceries and not basing your
creature’s power on cards your opponent may not
even be running. In Extended there are more
nonbasics running around with the fetchlands but
then most Extended games are really decided by
the fourth turn, well before this guy will see
any relevance.
Casual/Multi: More players means that your
creature is going to be much bigger right?
Maybe, but in my experience a lot of casual
players don’t have the budget for lots of money
lands and instead rely on their basics which
don’t help this guy at all. And even if your
table sees a lot of nonbasic play you also find
yourself in the position at the table of playing
as the “Land Destruction guy” not really a
favourite, so I hope you can handle every other
player targeting you. He could be big, but with
no built in evasion or protection he won’t be
doing much except sitting around in your hand or
graveyard.
Limited: If I opened this in my pack of Planar
Chaos I’d pass it so fast my opponent would
think it was diseased. There are several things
that would need to happen to make this guy
effective. (1) You would already have to have
gotten some land destruction to put more
nonbasics in your opponents’ grave and (2) Your
opponents have to be playing with nonbasics to
begin with. Non basics aren’t running around all
willy-nilly in the Time Sprial block, being
reserved for a few storage lands at uncommon and
a few legendary lands at the rare/timeshifted
level. So the chances of your opponents’ opening
them and running them are very low, making
Detritivore very very small and not at all the
bomb you’d want it to be.
Constructed: 1.5/5 (1/5 after Ravnica is gone)
Casual: 1/5
Limited 1/5
Necronomikron
Detritivore:
For constructed, it may find its way into the
sideboard of some LD decks, or possibly
mainboard, though, magnivore is probably better
than this: haste, and all. If you're running it
to suspend it, the suspend cost is way too high
to make a big impact (you run LD for tempo, and
by the time you can suspend this, you either
don't need it, or it won't help you fast
enough), and you don't really have any
guarantees that your opponent will be running
many non-basics.
For casual, land destruction isn't looked very
highly upon in casual, but, if your "friend" is
playing a very expensive land base deck, and you
build a deck with a lot of land destruction,
this could find a place. Again, however, I
believe that magnivore would be strictly better.
In limited, don't even think about it. What
non-basics are there in TSP limited? Pendelhaven,
Kher Keep, Academy Ruins, Urborg, Tomb of
Yawgmoth, Flagstones (why you would destroy
this, I have no idea). While some of those are
amazing, they're really not worth it to destroy,
you'd spend 5 mana and a turn to destroy one
land and make a 1/1.
Constructed: 2/5
Casual: 1/5
Limited: 1/5
LennonMarx
Constructed:
Detrivore might have a place in standard in a
land destruction deck sideboard against today's
million dollar mana bases. It's suspend is quite
expensive though, not really being effective
until much later in the game. Hardcast, it is
just umimpressive. To expensive and to
situational.
1.5/5
Casual
Who plays land destruction in casual? Let alone
land destruction for non-basics only. Might hit
a Maze of Ith or some such sillyness, but not
worth the effort, the the hateful looks your
friends will give you.
1/5
Limited
No. What non-basics are there that are worth
killing. A storage land, maybe... and then you
just payed 5 mana and a turn for a 1/1. Play
Aether Membrane over this... heck... if this
were MD5 still I'd say splash for Chimmeny Imp
before playing this.
1/5